#11
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the Salt King <Ironborn> | |||
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#12
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like any pet class enchanter can chain summon animation but have it way easier in this method :
1. root target 2. recliam animation 3. mez target (level 4 mez) 4. tash (incase mez wipes hate) 5. summon new animation When mezz breaks target will hit you and new pet will engage mez it once or twice and you should be good to med while pet tanks. Cont as needed
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------------------------------------------------------------- Nilbog: " I'll keep making classic changes when I can, regardless if people threaten to quit. I'm here to recreate classic eq; not to make people happy." | ||
Last edited by Buellen; 12-22-2019 at 01:59 PM..
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#13
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also if you lvl 4 mezz the mob, then tash/root/slow before engaging then you really have nothing to worry about.
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the Salt King <Ironborn> | ||
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#14
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#15
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#16
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Having done frenzy a lot as 50 enc/cle, the animation pet does just fine. Barely heal through fights when we’re in chill mode. | |||
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#17
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#18
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Yeah I don't think disempower line is basically ever worth the mana. I spend about 40-50 testing my melee and my tanking against the same mob in the same level with my sham on green, to see if incapacitate had any affect on average hit, average hit taken, miss chances, defenses. There was no difference in my small sample size.
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#19
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Quote:
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the Salt King <Ironborn> | |||
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#20
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I have not posted about this yet, since I have never played a lvl 1 necro until a bit on Teal recently. All I have to say is:
the lvl 1 pets (enchanter and necro) are far far faaaaaaaaaaar stronger than they ever were on live or eqmac. Dunno if anyone has made a bug report or posted evidence, but someone should! So for the OP: the lvl 1 enchanter/necro pet are rediculously powerful (in hit rate and damage and hps/survivability) than they ever were on live/eqmac. | ||
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