Project 1999

Go Back   Project 1999 > General Community > Off Topic

Reply
 
Thread Tools Display Modes
  #81  
Old 07-22-2022, 11:37 AM
Harris Harris is offline
Sarnak

Harris's Avatar

Join Date: Aug 2015
Posts: 236
Default

Looking forward to this.
Reply With Quote
  #82  
Old 07-29-2022, 06:36 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 176
Default



Hey sort of update-y: I threw together a rough wood elf into unity last night. They're one of our super thin races. Still need to make the low poly version but it seemed like it works pretty well. [You must be logged in to view images. Log in or Register.]
__________________
Reply With Quote
  #83  
Old 07-29-2022, 07:14 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 22,217
Default

look at you go!!!!
Reply With Quote
  #84  
Old 08-05-2022, 12:56 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 176
Default

Just dropped the July Update, you all should check it on the site here because there is too many images to try and paste in here and there is a video showing off some initial UI ideas.

[You must be logged in to view images. Log in or Register.]

Hello everyone!

Despite the heat, vacations, and all the other trappings of Summer, the team has continued to get an update worthy amount of work done!

We hope you’re staying cool. Grab an icy beverage and enjoy!

Character Art & Concepts
  • Human, Gnome, and Ogre geometry reworked to facilitate better topology around the armpits
  • UV and Weight Painting cleaned up accordingly
  • Animations were reworked, both from the Art & Tech side of things (more below)
  • Modelling on Female Humans and Wood Elves started
  • Attachable items (backpacks, belt packs) working on Player Characters
  • New NPC & Monster Concepts
  • Some NPC/Monsters Concepted via Sculpting
  • Experimentation with reuse of existing textures to create new equipment variations
  • Additional Character Customization (and tooling)

[You must be logged in to view images. Log in or Register.]

Environment Art & Concepts
  • Continued work on Night Harbor Western District
    Market
    Temple Entrance
    Tannery
    Additional Streets and Structures

  • Newbie yard revamp
  • Fallen Watch façade updated and added to Shaded Dunes and Vale of Zintar
  • Cat Rooms (dog rooms coming soon)
  • Wyrmsbane Entrance Model updated and added to NH Western Newbie Yard
  • Wyrmsbane Zone Expanded
  • Additional Tomb areas grey boxed
  • Cavern areas grey boxed


[You must be logged in to view images. Log in or Register.]

UI & UI Concepts
  • UI Mockup & UX flows concepted
  • UI Texture Style concepted
  • Character Race Selection illustration
  • Character creation UI and workflow improvements
  • Added additional character name validation
  • Added confirmation before deleting characters
  • Ability, buff, and Hotbar UI visual and functional changes
  • Various Bug fixes

[You must be logged in to view images. Log in or Register.]

Design & QA
  • Itemization Work
  • Recipes Work
  • New Mob Spawns and Mob Spawn Adjustments for Night Harbor
  • Started adding new MUD Objects for Night Harbor and Tomb of the Last Wyrmsbane zones
  • Misc. Ability Work
  • All Newbie Note quests in data or implemented (some PH)
  • Public Test Milestone Checklist
  • Misc. Ability work, updates, and bug fixes
  • Pruned/modified starting abilities for certain classes
  • Gameplay Testing/Bug Reporting/Regression

[You must be logged in to view images. Log in or Register.]



Tech
  • CICD pipeline support for automatic building of server and client
  • CICD pipeline support for publishing patch releases available to launcher patching
  • More work on login server integration with login via launcher
  • Database restructuring
  • Implemented additional texture processes such as masking
  • Implemented attachable items (backpacks, beltpacks)
  • Animation system revamp. It is now all programmatic.
  • More robust “RPG style” functionality added for Reagents, Food, Merchants.

    For Example:
    Merchants will now only buy items that they are tagged to buy
    Light sources can consume “charges,” similar to food
    Light sources can be recharged (ex. Oil Lamp)
    Multiple reagents can be used at once or only have a chance to be consumed

  • Navigation fixes
  • Wwise integration proof of concept and research for overhauling audio is underway
  • Skin tone and facial features for NPCs
  • Fixed some zone line problems

In Closing
As you can see, despite vacations (or in Ali’s case - because of…), the team has kept things moving along nicely!

Next month we’ll have some info on our latest addition to the team, and possibly an update on the search for an Animator.

Exciting stuff!

If you haven’t already, don’t forget to check out our:
YouTube
Discord
Mailing List

Have a great day and hopefully, we’ll see you on one of our streams or in Discord!
__________________
Last edited by Zukan; 08-05-2022 at 01:02 PM..
Reply With Quote
  #85  
Old 08-05-2022, 12:57 PM
Jibartik Jibartik is offline
Planar Protector


Join Date: May 2015
Posts: 22,217
Default

hah cat room nice touch
Reply With Quote
  #86  
Old 08-21-2022, 11:23 PM
Zukan Zukan is offline
Kobold

Zukan's Avatar

Join Date: Jul 2010
Posts: 176
Default



ALovingRobot chats about some interesting mmo topics.
__________________
Reply With Quote
  #87  
Old 08-22-2022, 01:26 PM
Lifebar Lifebar is offline
Kobold

Lifebar's Avatar

Join Date: Oct 2013
Posts: 195
Default

Bump for victory! I can't wait to play, take my money.
__________________
Lifebar 60 Cleric
Hellamentalist 56 Mage
Obduratus 52 Warrior
Reply With Quote
  #88  
Old 08-23-2022, 02:03 AM
Kaveh Kaveh is offline
Planar Protector

Kaveh's Avatar

Join Date: Jun 2018
Location: Ctesiphon
Posts: 3,493
Default

Quote:
Originally Posted by Mblake1981 [You must be logged in to view images. Log in or Register.]
What was your first EQ dungeon experience?

Mine was,
https://wiki.project1999.com/Befallen
Befallen and kedge are two of my favorite zones. Kedge is probably #1
Reply With Quote
  #89  
Old 08-23-2022, 02:36 AM
Kaveh Kaveh is offline
Planar Protector

Kaveh's Avatar

Join Date: Jun 2018
Location: Ctesiphon
Posts: 3,493
Default

Really cool stuff Zukan
Reply With Quote
  #90  
Old 08-23-2022, 07:27 AM
Mblake1981 Mblake1981 is offline
Planar Protector

Mblake1981's Avatar

Join Date: Jan 2017
Location: Queen Ann
Posts: 4,071
Default

Quote:
Originally Posted by Kaveh [You must be logged in to view images. Log in or Register.]
Befallen and kedge are two of my favorite zones. Kedge is probably #1
Sol B or LGuk would probably be my first choice as I spent the most time in those dungeons in era, Kedge is notable for being a fully underwater dungeon that modern games struggle with despite having large budgets and an army of programmers. Its an intellectual insult that goes all the way back to the second Deus Ex game and Thief 3: Deadly Shadows.

__________________
Last edited by Mblake1981; 08-23-2022 at 07:36 AM..
Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:29 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.