#41
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The fact is experience penalties are a relic from D&D where classes were not balanced at high levels, and that's not the case in EQ. It's actually the opposite, warriors are the preferred tanks at max level despite having an experience bonus.
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Landis the Gnome
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Last edited by Landis; 07-02-2010 at 11:04 AM..
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#42
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I can see the argument behind things like, no PoK books, no bazaar, and other non-classic things that weren't good for the community and made the game easier in a bad way. Implementing something like this xp nerf that hurts various classes seems counter productive. Race xp penalties are logical because there is a real disparity between certain races. But lets look at rangers and rogues whose primary role in groups and on raids is to deal damage. A ranger isnt near as good at dealing damage as a rogue. Should a ranger really take 45-50%(50% compared to halfllings) more experience to level than a rogue, who is much better at their primary role? This isnt a classic server, its a limited progression server with a classic feel. All things classic werent always good. We should try to make this server as community friendly as possible, while still maintaining that classic feel. Screwing over a subset of classes by making them unattractive to groups, while not totally "classic", dosent seem like the right way to go.
-Morgn p.s. Thanks for the hard work Devs. I've enjoyed playing and appreciate the time and effort you all put in. | ||
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#43
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In my opinion hybrid penalties should be in. It should be shared with the group. That is the way it was. I am sure hell levels were not shared in the group. I also don't know if they are now on p1999 or not. I said many times that racial penalties bonuses/weren't working on p1999. Everyone attacked and said I was wrong... NOW WHO WAS WRONG :P
People are going to notice their xp going slower. Because before lightblue mobs were giving almost as much xp as yellow/red mobs. Since the change lightblue mobs give 1/8 of what they used to give or there abouts. I like it. I hated that a red mob gave me 30perc more xp than a lightblue mob. At least this is what it was like in classic. Now you have to take camps more in your level range. Instead of massive killing lightblues for the best xp. Like a LDC in solb used to give the same xp as a lightblue kobold. Now the LDC gives the same xp it used to give, but the lightblue kobold gives almost no xp. I also remember grouping with a lvl 35 on my lvl 49. It took maybe 5 hours for the lvl 35 to get 1 yellow of xp. The majority of the xp was given to the highest level in the group. Depending on how big a gap it was. This change is great and just like classic. So overall people are seeing a major drop in their xp per hour. Either it be the mobs are too easy for them , or sharing the hybrid penalty with their groupie. Or grouped with someone too high lvl. It is all classic and I love it! : ) Thanks Bum! for all the work | ||
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#44
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I honestly love the server. I'm having more fun this time around than I did when I first rolled up my rogue on live back in 1999. The above is just something that has always bothered me though. | |||
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#45
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#46
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I think the two biggest things slowing down XP like someone said is grouping with people too high for you and light blues giving the xp they're supposed to. The penalties dont seem to be that bad in groups just lvl 30's grouped with lvl 40's and fighting kobolds when you're 45 etc.
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#47
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Later a Guide friend of mine told me why (before it was announced about the shared xp penalty). I thought about what the other groups had as far as classes / races. It then all made sense, and now it just seems like deja-vu all over again. Levels 1-50 might not be that bad to share the penalty, but spending 30+ hours in level 56 because of a certain group make-up that can be avoided by only grouping with certain race/class combo's makes sense to me.
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Good Times
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#48
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It is a artifact of being able to play from the beginning knowing what we know now about Everquest mechanics, and is not "part of the classic feel".
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Another witty, informative, and/or retarded post by:
"You know you done fucked up when Yendor gives you raid commentary." - Tiggles | |||
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#49
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Keep in mind this was changed after velious launched, and post Kunark content. It does play a classic factor. Whether its fair or not etc aside, it directly influenced how kunark played out on every server, unknowingly or not. There wasn't a hybrid in every group. That changed much later when they were buffed up, given 40% more mana, and a variety of other things. | |||
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#50
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Why are there still things like linked items and 7-day rez timers in the game?
That has to be some of the EASIEST classic fixes to do. I'm just dunno lol rofl. | ||
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