#51
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There is something seriously off with pet damage at early levels. Giving them a 2handed weapon pre-level 20 almost breaks the game. I was watching recordings of a ranger leveling up who was around the same level as my enchanter as I leveled from 1-20. My pet did WAYYYY more damage than he was (he was untwinked just using what weapons he could find or quest for). I’m talking like 2x his damage just from the pet alone There’s a thread on the Blue server forum where some people speculate that pet damage on p99 might be a bit off from how it was in vanilla. I would almost agree but I am not complaining. Of course this drops off significantly around level 25. I remember when I was killing gnolls at splitpaw my hasted pet could only handle 2 blues in a row with me slowing them prior to getting hit to engage the pet before the pet was almost dead. Then I would have to sit there and wait for pet’s health to slowly trickle back up. I was very much in the charming mode prior to that but splitpaw is so ungodly camped that often there wasn’t 2 mobs I could charm. So I had to go back to using the animation, and that’s when I noticed it’s power really dropping off, especially compared to what a charmed mob can do at that level Apparently animations stay pretty weak until the level 49+ ones based on what I read in that thread on the blue server forum about enchanter pets. Which doesn’t matter really to anyone who mostly charms Enchanter really seems to hit a power spike at 29 with clarity. I was pretty stoked to recently kill 2 solusek goblins, a solusek priest, and the solusek king all at once at level 35. Let’s see other classes pull that off at that level. Then again shortly after I watched a twinked monk 4 levels lower kill 2 solusek goblins at the same time, which was a bit humbling lol | |||
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#52
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It seems daunting right now, to be honest. As an example... Mage: Summon pet, equip pet, see mob, sic pet on mob, nuke. While the enchanter would need to... Identify appropriate mob to charm in the zone. Maintain control of mob. Have plan in case mob dies. Keep things CCed. Etc etc. It seems really difficult. Maybe I'm thinking too much, maybe I'm just wrong in general, but how *would* an enchanter be doing the same thing in my mage's situation? There are a lot of zones I don't know too well in the game, never really having the opportunity to explore and kill in them. It took a while to find my way to the shin lord's room. Still kind of does. Place is confusing as hell. And that's just one zone... I'll keep all that in mind. I am a bit daunted by the whole GINA thing to be honest, and having to have extensive knowledge of every zone to know precisely what to charm. What does one do if the mob isn't available? Stuff like that. | ||||
Last edited by tadkins; 04-29-2021 at 08:11 PM..
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#53
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1. Gnome form 2. Mash face into wall from outside the room to see all the mobs in the room 3. Use the command /target [mob name] to target specific mobs through the wall 4. Cast lull from outside the room (doesn’t require line of sight) 5. Repeat until all mobs but 1 are lull’ed 6. Identify charm target -> mez -> tash -> charm, pull a diff mob outside the room and kill it with charm pet. Repeat until room is clear, charming new pet as necessary Or, with a GGR, you can skip the lulling Charm 1 mob, immediately entire room jumps on it. As quick as you can, root everything other than pet. When pet is sub-10% health GGR to break charm, repeat Or Another strat I have used is stand outside the room. Lead with aoe mez. Entire room gets mezzed. Then pick whatever you want as your charm target, tash charm, root others. Kill them 1 by 1 via charm pet, selecting new pet ad appropriate I personally use strat 1 the most to break camps | |||
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#54
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I currently am subscribed to Rektyou and plan to go through his videos at some point. I do like the fact that as an enchanter, you can go through dungeons by yourself room by room. I really don't know much about the game in terms of dungeons and was looking for a class that could explore them. I was able to do that to an extent with my mage, but knew it wouldn't really last forever. I was 45 and holding my own somewhat in Upper Guk, but I'm also like 15 levels above the zone and barely making it. Lower Guk would have destroyed me lols. I was also considering just going monk instead but I really wanted to be something that could hang out in Neriak, my favorite city, and I dunno how well they'd do later. I know they're good in SolA when exceptionally geared but little else. I'm really not the biggest fan of iksar but it's hard to ignore how just so much better they are at the classes they can be. It's the same reason I have a hard time picking necromancer; i'd be that dark elf or human and just feel inadequate the whole time knowing iksar exist. | |||
Last edited by tadkins; 04-29-2021 at 08:58 PM..
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#55
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Your charms won't be permanent, as in holding the same mob for extended periods of time, unless you are in a group. So knowing what to charm typically comes down to it's level compared to yours, and its class. Rogues are best for backstabs and stuff. So knowing what to charm really isn't a big deal because you'll be cycling them in and out and experimenting with what is available.
Pacify is pretty huge if you've never played with it before, it's lull but you can literally stand/fight ontop of the mobs, if you can pacify a room you can take anything 1v1 pretty much.
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Khet - Level 59 Iksar Necromancer
Taiku - Level 34 Iksar Monk Amualia - Level 59 Dark-Elf Cleric Maruki - Level 23 Iksar BONEKNIGHT Lorelai - Level 54 High-Elf Enchanter | ||
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#56
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There are a couple of ways to get around the group penalty solo.
Mez the mob at low hp to clear it’s memory of damage done and nuke to finish it off for full xp. Alternatively if you’ve done a lot of damage in the fight already you can dismiss the pet when mob is low hp and summon a new one.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
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#57
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Two other things I learned the hard way: 1. You generally want to get in the habit of always leading with mez, then tash, then charm. If you try to just tash then charm, the mob will close the distance before charm finishes and you want to avoid taking any damage if at all possible. You could do root -> tash -> charm but root lasts longer so you are sitting there not able to utilize your charmed pet a bit longer. So the order is mez then tash, then charm. This way you never get hit 2. Hotkey a GCD reset to something you can hit quickly, for me I bound rod of glamour to Q button. When breaking charm, to be really safe you can use /pet guard here button to plant pet far away from you but often in cramped dungeons that just isn’t an option. So instead you would GGR (I hard cast invis since I don’t have a GGR) to break charm, then color shift (aoe stun), then immediately hit your rod of glamour hotkey, which will cast “alliance” on the mob (which does nothing), but it will reset your GCD. This means you will now have enough time to either root or mez while the mob is still stunned from the aoe stun. I choose to root vs melees, mez vs casters. This way you can break charms without being hit, even when the mob is close to you I used to break charm with invis and not bother to aoe stun, just tank the mob swings while I cast root or mez. Then I would back up and finish the mob. As a chanter your health is 5x as precious as your mana, because it takes about 5 times longer to regen your health in troll form then to regen your mana with clarity. So guard your health like a dragon guarding its treasure. Every time I had tons of downtime, it was because I screwed up and took too much damage from a mob after manually breaking charm. Once you start resetting the GCD after color shift, you will get in the habit of doing it always. Tash -> GCD reset with rod of glamour -> root will allow you to root a mob before it can close the distance and hit you, whereas tash -> root would not give you enough time depending on how far away you are. I started getting in the habit of mashing the GCD reset hotkey after every spell. Usually I hit the GCD reset clicky hotkey so fast that I hit it like 3 times in between spell casts lol | |||
Last edited by unsunghero; 04-29-2021 at 11:04 PM..
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#58
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Another question just popped into my head. Say I'm out in the open world and I see a decently challenging rare mob. For the sake of this scenario, let's say it's this guy who drops a valuable enchanter gear piece. I'm by myself, nothing really to charm nearby for miles. This guy would be a challenge for my level. How does an enchanter kill him?
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#59
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Tbh might be a struggle at level 8. Higher level you can charm him and take him to a fight somewhere more convenient. There isn’t a shortage of mobs in the broader mountains.
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Gorgen (Blue) - Agnostic Troll Warrior of the XXX Dung | ||
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#60
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I'm just picturing scenarios out in the open world where there might not always be things available to charm. | |||
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