#31
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Huh. I crashed twice today. Ill have to try WineD3D. dgvoodoo sadly didnt help me.
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#32
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So interestingly enough. I didn't crash with WineD3D but my game client did something very funky at the exact spot where Wineq2 typically crashes.
The screen went completely black but I could hear the environment around me. Flipping in and out of full screen recovered it. I forgot all about this behavior when switching to wineq2. It seems that whatever is happening at this moment is causing wineq2 to crash. At least with wined3d things are recoverable. So mid charm kite hopefully I don't die to a client crash. | ||
#33
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Did anyone ever find a solution for this? I'm in exactly the same boat as beaon.
There's hundreds of recommendations out there around compatibility mode, using WinEQ, EQPlayNice, disabling mip mapping, setting the max FPS to match the monitor, setting the refresh rate in the INI, etc etc etc. None of these work -- and also, it seems like it's only a few of us that encounter the issue in this specific way (random times, not when alt+tab or alt+enter'ing). I'm also using an RTX 2070 and another person who is also having this issue is using one as well. I'm starting to suspect faulty GPU or driver here. | ||
#34
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I have the RTX2070 and had done a bunch of stuff, moving EQ into the root directory, trying to run it using different graphics settings, etc. The issue was so random it was very frustrating to find what I thought was working did not actually work.
The solution that worked for me was the DGVOODOO, which involved downloading a couple of small DLL files and putting them in your EQ folder. When you run the game there is a watermark that says DGVOODOO in the lower right corner of your window if it is working correctly. Never had an issue since then. | ||
#36
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Quote:
-Mcoy | |||
#37
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For me DGVOODOO did not solve the problem.
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#38
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Quote:
Less than the maximum what? Less than the full screen resolution? Or less than what my monitor allows? | |||
#39
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I had this problem on one of my old laptops. It was a crappy onboard Intel Graphics Chipset thing. It always crashed when it tried to draw certain spell particles (specifically AE spell particles, so maybe it was trying to draw more than it could at once). Once I disabled particle effects in options, it never happened again on that PC.
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Last edited by Ravager; 02-09-2021 at 11:28 PM..
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#40
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Quote:
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