#11
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I remember from Howling Stones north at level 60 roots would NEVER break on non names. On names it would break early maybe 5% of the time.
It was the same patch where Necro lifetaps went from nearly unresistable(on non raid target mobs) to some times resisted. Now I'm pretty sure any mob can break early. Even if you're level 60 and your mob is level 1. It's still reliable on regular mobs that are dark blue but the higher the level the more they break. So still reliable but now it is much more a pain in the ass. It was a real nice luxury to know that most your mobs were never going to break. | ||
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#12
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Yeah, that perfectly meshes with my experience Teppler. North trash is like 43-47ish and nameds are all level 50 on the dot... you just didn't have tash cause necros like doing things the hard way [You must be logged in to view images. Log in or Register.]
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#13
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Yeah! I cant wait for 56. I'm really close ^^
__________________
Zeonick - Level 57 Barbarian Shaman
Zeonics - Level 24 Barbarian Rogue <Bregan D'Aerth> | ||
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#14
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Quote:
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#15
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Did this happen recently because I wanted to grab some Spider Silks for my tailoring. So I run my level 15 shaman out to North Ro for Dune Tarantulas.
At least 7 out of 10 Dune Tarantulas broke root, a second after I cast it. I would cast root, followed by tainted breath and as soon as tainted breath hit, it would say root has wore off and the Dune Tarantula would be running to attack me. | ||
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#16
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Tainted Breath has a nuke component causing roots to break prematurely.
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#17
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Quote:
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#19
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All roots roll for a chance to break, each tic now.
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~Urrsa -60 Ogre Shaman- ~Gream -60 Dark Elf Cleric- ~Greame -60 Halfling Druid- ~Oppa -41 Dark Elf Enchanter- | ||
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#20
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Flash of light can keep them running while you are stacking your DoTs then root once ready to let rot.
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