Quote:
Originally Posted by apprentice04
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why have a warrior if they have to have someone root the mob
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Why have a healer if they have to have someone tank the mob? Grouping is about team work. Support CCs, which includes helping the warrior ensures tanking with root, healer heals tank, dps kills the tabked mob.
Quote:
Originally Posted by apprentice04
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I feel like the root thing is only going to stop the mob from attacking ranged players at the top of the list but doesnt quite fix the problem of low threat generation warriors.
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As explained rooted mobs attack the closest player. The warrior can use positioning to ensure he gets attacked. During this time of guaranteed aggro he can use the taunt ability whoch will put him to the highest spot on the mob's aggro totem.
Quote:
Originally Posted by apprentice04
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At what point does warrior auto attack (dual wield, double/triple attack, crit) and kicking start to overcome paladins flash/stuns threat wise? If it was an issue of dps has to not begin attacking for 15 seconds or so the warrior can build up to the same amount a paladin could cause with a flash/stun i guess i would understand that but that seems unrealistic in practice?
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Never.