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  #41  
Old 11-16-2022, 07:21 AM
Duik Duik is offline
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Chokles Snokles.
Well that's gotsta suck. If true.
Also, i see a quick eqemu install and 'deletion' of 'necro' coming right up.
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  #42  
Old 11-17-2022, 01:05 PM
Alarria Alarria is offline
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For what it's worth, I recently have leveled a necromancer from 54-60 and my enchanter from 53 to almost 58. Even with a necro full clearing the basement and I am in north hall, clearing it, oblations and sepulcher skellies don't flee, nor do bile golems. Pyre golems, devourers and spectres do. However, Sentient Bile, The Golem Master both flee in North, but I've never had the Crypt Keeper flee even with a clear basement and the boss room empty.
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  #43  
Old 11-17-2022, 01:08 PM
Alarria Alarria is offline
Kobold

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Strange behavior regardless, the wiki has the skellies as immune to flee, which I've experienced, but also has the spectres listed as immune to flee, which I have definitely seen as being incorrect.
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  #44  
Old 11-17-2022, 01:31 PM
Chortles Snortles Chortles Snortles is offline
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have personally experienced entrance bile golems fleeing
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  #45  
Old 11-17-2022, 01:39 PM
Alarria Alarria is offline
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Yeah just a few moments ago I had a bile golem flee on me also. The same bile golem didn't see through normal invis either prior to killing it. Not sure why some are different than others /shrug
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  #46  
Old 11-17-2022, 03:01 PM
Kich867 Kich867 is offline
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Quote:
Originally Posted by Alarria [You must be logged in to view images. Log in or Register.]
Yeah just a few moments ago I had a bile golem flee on me also. The same bile golem didn't see through normal invis either prior to killing it. Not sure why some are different than others /shrug
Generally stuff like this revolves around kind of obscure distances to other mobs. At least, that's behavior I've observed in a bunch of other places so that would be my guess why some do and some don't.

Basically, sometimes you're killing them within range of other mobs their friendly with so they don't flee, sometimes you aren't. And with how weird EQ is about what mobs can "see" who the hell knows, it might be a mob above or below you or through a wall or patrolling by at the right time that is keeping it from fleeing.
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  #47  
Old 11-17-2022, 04:10 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Kich867 [You must be logged in to view images. Log in or Register.]
Generally stuff like this revolves around kind of obscure distances to other mobs. At least, that's behavior I've observed in a bunch of other places so that would be my guess why some do and some don't.

Basically, sometimes you're killing them within range of other mobs their friendly with so they don't flee, sometimes you aren't. And with how weird EQ is about what mobs can "see" who the hell knows, it might be a mob above or below you or through a wall or patrolling by at the right time that is keeping it from fleeing.
^^^^
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  #48  
Old 11-17-2022, 04:35 PM
Chortles Snortles Chortles Snortles is offline
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doesn't mean you're right about sepulcher skeletons
(lol)
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  #49  
Old 11-17-2022, 05:47 PM
zelld52 zelld52 is offline
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Quote:
Originally Posted by Chortles Snortles [You must be logged in to view images. Log in or Register.]
doesn't mean you're right about sepulcher skeletons
(lol)
whats crazy about this is that i know sepulcher skeletons flee because i got them to flee as recently as 3 weeks ago
(lol)

but youre claiming they aren't just because they haven't fled for you
(lol)

but with my own two eyes i saw multple flee under the right circumstances
(lol)
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  #50  
Old 11-17-2022, 05:48 PM
Toxigen Toxigen is offline
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cant wait til lulz welches

(lol)
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