#41
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Chokles Snokles.
Well that's gotsta suck. If true. Also, i see a quick eqemu install and 'deletion' of 'necro' coming right up. | ||
#42
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For what it's worth, I recently have leveled a necromancer from 54-60 and my enchanter from 53 to almost 58. Even with a necro full clearing the basement and I am in north hall, clearing it, oblations and sepulcher skellies don't flee, nor do bile golems. Pyre golems, devourers and spectres do. However, Sentient Bile, The Golem Master both flee in North, but I've never had the Crypt Keeper flee even with a clear basement and the boss room empty.
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#43
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Strange behavior regardless, the wiki has the skellies as immune to flee, which I've experienced, but also has the spectres listed as immune to flee, which I have definitely seen as being incorrect.
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#44
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have personally experienced entrance bile golems fleeing
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#45
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Yeah just a few moments ago I had a bile golem flee on me also. The same bile golem didn't see through normal invis either prior to killing it. Not sure why some are different than others /shrug
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#46
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Quote:
Basically, sometimes you're killing them within range of other mobs their friendly with so they don't flee, sometimes you aren't. And with how weird EQ is about what mobs can "see" who the hell knows, it might be a mob above or below you or through a wall or patrolling by at the right time that is keeping it from fleeing. | |||
#47
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Quote:
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#48
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doesn't mean you're right about sepulcher skeletons
(lol) | ||
#49
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Quote:
(lol) but youre claiming they aren't just because they haven't fled for you (lol) but with my own two eyes i saw multple flee under the right circumstances (lol) | |||
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