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  #21  
Old 08-24-2020, 05:16 PM
Snortles Chortles Snortles Chortles is offline
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Haha
  #22  
Old 08-24-2020, 06:51 PM
fastboy21 fastboy21 is offline
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Its pretty common for an enchanter solo'ing to need to memblur a charmed pet (i.e. break charm then memblur) so that the pet regens to full hp and the chanter can chill out and med between cycles. sometimes due to difficulty of the camp the enchanter has no other real choice then to rely on leaving one mob up all the time.

Its a pretty old school tactic that all you have to do to compete with that chanter is wait till he needs to break charm and then steal his pet (either forcing him to keep it charmed or to let you possibly kill it --- with whatever items are on it that the chanter gave it).

If you've never done this to another player (or had it done to you) it is actually pretty easy to disrupt a chanter this way at tight camp spots.

Its kind of a dick move regardless of rules...but it depends on the underlying reason the chanter and the other player are "competing" instead of coming an agreement of their own. It could just as easily be the chanter's fault that the disagreement is happening.
  #23  
Old 08-24-2020, 07:08 PM
Bigsham Bigsham is offline
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#1 aradune enchanter troll was to charm something high level, haste it then camp right next to a group

see you in thurgadin !
  #24  
Old 08-24-2020, 07:18 PM
larsbars larsbars is offline
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Quote:
Originally Posted by Bigsham [You must be logged in to view images. Log in or Register.]
#1 aradune enchanter troll was to charm something high level, haste it then camp right next to a group

see you in thurgadin !
Damn that’s mean.
  #25  
Old 08-24-2020, 07:57 PM
Solusekro Solusekro is offline
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So a question for this group. Has necro charm been nerfed? If I FD now with a charmed pet the charm immediately breaks. Similar experience from others? /tear
  #26  
Old 08-24-2020, 09:06 PM
Sabin76 Sabin76 is offline
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Quote:
Originally Posted by Solusekro [You must be logged in to view images. Log in or Register.]
So a question for this group. Has necro charm been nerfed? If I FD now with a charmed pet the charm immediately breaks. Similar experience from others? /tear
From the Plane of Sky patch notes:
Quote:
Feign Death and Pets
After a serious discussion regarding the Necromancer's Feign Death tactic, as well as reviewing public opinion on the matter, we have implemented a change. As we would like everyone to understand why we feel this change was necessary, here is a summary of the issue:

Problem:

Feign death allows you to become an invalid target in all circumstances, providing offensive tactics that are abusive. For this ability to remain balanced, the pet should follow the same rules as invisibility. Offensive tactics used by other classes involve the creature getting a saving throw verses the effect. Since creatures do NOT get a direct save verses feign death (as you cast it on yourself), and since you can retry the combat once you have feigned death, there is very little risk to necromancer himself. As this tactic involves charming an NPC and turning it against another NPC, which could be part of the same spawn, it allows for Necromancers to solo MUCH bigger rooms than any other class could. This situation is well beyond what would preserve game balance for any other class (soloing the Bloodthirsty Ghoul room and Ghoul Lord room, for example).

Example:

While there are many examples of how the Necromancer Feign Death tactic is abusive, one of the most egregious occurs in the Ghoul Lord room of Lower Guk. The room consists of 2 Bok Ghoul Guards and the Ghoul Lord himself. Using the current system, a level 50 Necro can easily solo the room at virtually no risk to himself. The Necro can get into the room quite easily with Invis To Undead. To clear the room he uses Screaming Terror on one Bok and Charms the other. When the Ghoul Lord rushes him, he feigns. The Lord then turns on the charmed Bok and kills it, taking considerable damage during the fight. The Necromancer waits until the Ghoul Lord returns to its spawn point. When the necromancer gets back up, he is in no danger of being attacked due to the way Feign Death works now. He then charms the 2nd Bok and Feigns again. The fight goes on and the 2nd Bok is killed. When the Necromancer gets back up he has a VERY wounded Ghoul Lord AND nearly full mana. The Lord is now an easy kill, and the Necro collects his special items.

Solution:

Ideally, Feign Death should work like Invisibility, where summoned pets suicide and the charmed ones break Charm. We do not want, however, to adversely affect lower level Necromancers to such a large degree. What we do recognize is the need to prevent higher level Necro's from exploiting key spawn points. Hence, when you Feign Death, any charmed NPC will immediately break Charm. However, summoned NPCs (pets) will NOT be affected. While this still allows the use of the Feign Death tactic with your summoned pet, it does not imbalance the game and many dungeon spawns to the degree that charming an NPC does.
MY question to the community is why necros were allowed to keep their pets while FD, but DE Mages destroy their pets when hiding... :P
#NecroEnvy
Last edited by Sabin76; 08-24-2020 at 09:09 PM..
  #27  
Old 08-24-2020, 09:11 PM
Bigsham Bigsham is offline
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  #28  
Old 08-24-2020, 10:00 PM
Solusekro Solusekro is offline
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Quote:
Originally Posted by Sabin76 [You must be logged in to view images. Log in or Register.]
From the Plane of Sky patch notes:


MY question to the community is why necros were allowed to keep their pets while FD, but DE Mages destroy their pets when hiding... :P
#NecroEnvy
Fair enough, that is similar to what I did at lord. Slightly more risk soloing it now.
  #29  
Old 08-28-2020, 10:14 AM
DMN DMN is offline
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Also I'm curious what the rules are if persona X has person y on ignore, and the rules say person y can ask person x who is next at a given "camp" they are holding.
  #30  
Old 09-02-2020, 05:04 PM
Zippit Zippit is offline
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[Wed Sep 02 14:08:17 2020] No one fucking cares.
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