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Old 04-07-2020, 12:40 AM
Baler Baler is offline
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Default New pvp server idea: Guild Wars

Everyone is placed in the same starting guild upon character creation.
Players can still create a new guild and have other players join however they will be able to pvp all other players not in the guild.
People within the same guild will appear blue to each other.

This way players can create their own 'teams'.
Newbs will have their global 'newb guild' chat.
Guilds can fight over spawns/mobs.
Solves the problem of AEing your own guild members.

thoughts, comments, ideas?
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Told this to Rogean, Nilbog & Menden.
  #2  
Old 04-07-2020, 01:28 AM
Sguchi Sguchi is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Everyone is placed in the same starting guild upon character creation.
Players can still create a new guild and have other players join however they will be able to pvp all other players not in the guild.
People within the same guild will appear blue to each other.

This way players can create their own 'teams'.
Newbs will have their global 'newb guild' chat.
Guilds can fight over spawns/mobs.
Solves the problem of AEing your own guild members.

thoughts, comments, ideas?
This was done on the original Zek emu server for season 2. It was a lot of fun. There was also a corpse summoner.
  #3  
Old 04-07-2020, 04:38 AM
Imago Imago is offline
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I support this endeavor
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  #4  
Old 04-07-2020, 06:55 AM
Bbeta Bbeta is offline
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Yeah I support this too. But honest question. How do you prevent all the filthy casual commi coat tail riding people from all joining a massive zerg and making a team's pvp into a 1 guild server? Like Empire and now blues Riot

My suggestion is guild cap 100 members including alts.

Should implement on red and blue. Fucking riot has 3000 nerds on their roster and I assume Empire was close to that
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Old 04-07-2020, 08:51 AM
crossplay crossplay is offline
Sarnak

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Quote:
Originally Posted by Bbeta [You must be logged in to view images. Log in or Register.]
My suggestion is guild cap 100 members including alts.
Capping it at smaller numbers would be even better. 4 teams of 25-30 battling it out would be amazing.
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  #6  
Old 04-07-2020, 09:07 AM
Bbeta Bbeta is offline
Sarnak

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Originally Posted by crossplay [You must be logged in to view images. Log in or Register.]
Capping it at smaller numbers would be even better. 4 teams of 25-30 battling it out would be amazing.
Completely agree, the communist zerg guilds destroy servers. Competition is healthy. I dont see how that's hard to understand.
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Old 04-07-2020, 10:31 AM
Videri Videri is offline
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Cool idea, Baler! I wanna be in your guild.

I must point out that it would still be possible for 10 guilds to ally and behave as a zerg. Is there something that can be done to solve that problem?
  #8  
Old 04-07-2020, 10:58 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Baler [You must be logged in to view images. Log in or Register.]
Everyone is placed in the same starting guild upon character creation.
Players can still create a new guild and have other players join however they will be able to pvp all other players not in the guild.
People within the same guild will appear blue to each other.

This way players can create their own 'teams'.
Newbs will have their global 'newb guild' chat.
Guilds can fight over spawns/mobs.
Solves the problem of AEing your own guild members.

thoughts, comments, ideas?
+9000
  #9  
Old 04-07-2020, 11:00 AM
magnetaress magnetaress is offline
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Quote:
Originally Posted by Videri [You must be logged in to view images. Log in or Register.]
Cool idea, Baler! I wanna be in your guild.

I must point out that it would still be possible for 10 guilds to ally and behave as a zerg. Is there something that can be done to solve that problem?
hardcode them, but ya 1 guild would be pvp protection, 1 train protection, the other kills the mobs? I dont see anything wrong with that at all?

The cool thing about pvp is we could literally police the server )

This also allows individual guilds to cater to individual play styles [You must be logged in to view images. Log in or Register.] rather than trying to jumble the 'buffy the vampyress druids' and the hardcore roguemonkninja1111!s intot he same pool

Also make it FFA *no level limits* this prevents OOR healz
  #10  
Old 04-07-2020, 11:04 AM
Videri Videri is offline
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Quote:
Originally Posted by magnetaress [You must be logged in to view images. Log in or Register.]
hardcode them, but ya 1 guild would be pvp protection, 1 train protection, the other kills the mobs? I dont see anything wrong with that at all?

The cool thing about pvp is we could literally police the server )

This also allows individual guilds to cater to individual play styles [You must be logged in to view images. Log in or Register.] rather than trying to jumble the 'buffy the vampyress druids' and the hardcore roguemonkninja1111!s intot he same pool

Also make it FFA *no level limits* this prevents OOR healz
If my 10-guild zerg alliance is in the same Discord, killing the same mobs together, and chooses not to kill each other, then your guild won't be able to kill anything. It's exactly the problem Baler is trying to solve.
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