#251
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Maybe a different angle to view this from blue GM perspective?
In classic/kunark/velious, in PvP the bow for a war/sk was generally a minimal damage harassment to keep damage on someone running away from you with high MR and SoW (aka every PvPer losing a fight) If this bug was on live it would have been fixed in a week as generally any delay-related bug was. (to include /qing with Weighted Axe when linkdeads acted as NPCs) On P99 Red, it's a totally non-classic experience with every war/sk running around like a ranger with trueshot disc killing other melees in 30 seconds with ranged attacks because it's a blatantly overpowered function of being able to keep running and shooting with a crazy high hit rate and 100+ damage every 1.5s. All I can figure is GMs don't care that it's broken and think it's part of the game and we should deal with it. Melees using bows in close quarters instead of their Vulak/Sleeper/Epic weapons. Gee, I wonder if there is a game breaking bug? One last PvP thought after playing vidya games for 25 years: Anytime everyone is doing something to gain an advantage and it wasn't explicitly intended that way, it generally means the game has an exploit/imbalance that needs to be addressed to keep players playing the game.
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60 Grave Lord, Mleh Bleh
60 Sorcerer, Mieh Bieh 52 Disciple, Sslithers Sskeptically 35 Shaman, Mluh | ||
Last edited by Mleh; 01-09-2024 at 12:49 AM..
Reason: one last thought
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#252
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I just double checked Earthshaker and Weighted Axe threads on Alla. Niether of them mentions anything about primary bonus to archery.
This continued bug is a real disappointment to archery damage. Bows should have their own bonus and likewise ranger bonuses should affect those bonuses. | ||
#253
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bump
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#254
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Bump
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#255
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bump
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#256
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Bump
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#257
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Bump
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#258
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Bump
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#259
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bump?
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#260
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server dead again can take your time now
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