#211
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No.
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#212
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Quote:
Hardware: Hardware Overview: Model Name: MacBook Model Identifier: MacBook2,1 Processor Name: Intel Core 2 Duo Processor Speed: 2 GHz Number of Processors: 1 Total Number of Cores: 2 L2 Cache: 4 MB Memory: 2 GB Bus Speed: 667 MHz Boot ROM Version: MB21.00A5.B07 SMC Version (system): 1.13f3 Sudden Motion Sensor: State: Enabled Graphics/Displays: Intel GMA 950: Chipset Model: GMA 950 Type: GPU Bus: Built-In VRAM (Total): 64 MB of Shared System Memory Vendor: Intel (0x8086) Device ID: 0x27a2 Revision ID: 0x0003 Displays: Color LCD: Display Type: LCD Resolution: 1280 x 800 Pixel Depth: 32-Bit Color (ARGB8888) Main Display: Yes Mirror: Off Online: Yes Built-In: Yes Thanks! | |||
#213
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Just to confirm, Mavericks and P99 work along very well.
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#214
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Good news: I now have my characters displaying. HOWEVER, it is extremely slow and my log spams this error [fixme:d3d:resource_check_usage Unhandled usage] until I quit.
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#216
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Your skies are gone too? What files exactly are missing, what folder?
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#217
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Got them... just dump these into your /Resources/ folder in your WineSkin package contents...
http://vilesyntax.com/Resources.zip | ||
#218
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Finally!
Thanks!
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#219
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Updated to mavericks...wine launcher not working...
I launch the program then nothing happens although it says it's active... Arg... | ||
#220
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I realized it could be one of two errors that are spamming my log:
fixme:d3d:resource_check_usage Unhandled usage flags 0x8. fixme:d3d:buffer_internal_preload Too many declaration changes or converting dynamic buffer, stopping converting Anyone else having this issue? Runs at about 1FPS. edit: Here's the last error spammed. It really alternates between the three errors. The log is massive. fixme:d3d:resource_check_usage Unhandled usage flags 0x10. update: fixed! i ran these Winetricks: glsl=disabled multisampling=disabled vsm=hardware, I don't know which was the fix. everything looks so smooth now. i'm going to try zoning in now and if it all goes well, i will soon be up all in you, everquest. also, I had to turn off vertexshaders and shading in my client to get any models or textures to appear. did both of those at the same time. don't remember which fixed which issue. | ||
Last edited by kingthumper; 10-23-2013 at 09:08 PM..
Reason: add info | update
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