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View Poll Results: Which class on fresh classic? | |||
Warrior | 22 | 6.73% | |
Paladin | 15 | 4.59% | |
Shadow Knight | 18 | 5.50% | |
Rogue | 14 | 4.28% | |
Monk | 22 | 6.73% | |
Ranger | 16 | 4.89% | |
Bard | 19 | 5.81% | |
Cleric | 26 | 7.95% | |
Shaman | 32 | 9.79% | |
Druid | 23 | 7.03% | |
Wizard | 11 | 3.36% | |
Magician | 17 | 5.20% | |
Necromancer | 38 | 11.62% | |
Enchanter | 54 | 16.51% | |
Voters: 327. You may not vote on this poll |
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#51
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Do you also super twink your characters and complain that the game is too easy / trivial? Take off the training wheels and play something challenging :P | |||
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#52
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The thought of playing Necro was just for nostalgia if they really did open an exact-classic timeline. Ultimately, it wouldn't even serve that purpose though.
When the game first came out, people didn't know what the hell they were doing. Necros weren't widely played because people were scared of being limited as an "Evil" character and didn't know about the immense power of the class. When the pet weapon-wielding trick did become widely known and more individuals were getting to high level as Necros and showing off everything the class could do, it was like an awesome roleplaying-themed reward for what they had to go through to get there. People would actually refuse to group with Necros back then, they would roleplay about not wanting to have anything to do with an "Evil" person. So being a Necro was very much its own experience; they were treated as outcasts but then suddenly became incredibly powerful. It was very fitting. However, this narrative would not at all play out like that these days. Nobody would refuse to group with a Necro and everyone would know exactly how to maximize their power from day 1 and how to level the fastest and where to go to get all the best drops. Being a Necro would just mean needing to go farm and waiting in line with the tons of other people who are doing the exact same thing. At the same time, everyone would know it only lasts until Kunark comes out, at which point most of those farmed items become obsolete and Necros become much weaker. So why bother?
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#53
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I doubt most people really know the power of necromancers sub 50 even today....
I meet VERY few necromancers who realize they can melee (adding significant damage) and out-tank their pets before 50. Who don't even know they have a self damage shield (or know their embrace spell is stronger than SKs, by a lot). You think players now know it all, but I assure you they don't. There are a LOT of secrets to uncover (or a lot of myths perpetuated from old school EQ, that just aren't true at a mechanical level....like the strength of archery). You may believe you have it all figured out, that there is nothing new in EQ after all these years....but you likely don't. ((For example, like a necromancer, did you know a cleric is actually more efficient soloing when they melee more sub 50?)) That is the type of stuff I been doing since I joined the server.... I played classic EQ, now I'm using what I know to go to the next level and outright break it :P | ||
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#54
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Idol 60 Dark Elf Necromancer
Kombat 47 Wood Elf Rogue Juvenile 38 Iksar Shadow Knight | |||
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#55
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Human paladin, baby
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hello i'm cucumbers
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#56
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Grelwin, Grelroc, Grelfu, Greltwin
60 Halfling Druid 57 Iksar Shadowknight 60 Iksar Monk 20 Halfling Druid === OMNI === | |||
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