#32
|
|||
|
Just the Faydwer continent, levels 1-39. Shorts vs Elves teams.
| ||
|
#34
|
||||
|
Quote:
__________________
Wind/Piece
'Making you disappear quicker than a pushbike in Erudin' | |||
|
#35
|
||||
|
Quote:
I cant be arsed to articulate it right now, but some kind of riff on eve online grafted on EQ has quite a bit of potential to me. In eve online, alliances fight for the "best space". Theres a structure you have to kill that gives you ownership of a system. So for example, a boss could be guarding each of the dungeons in the game. Once a faction has slain it, the instance becomes locked for the other 2 factions (now that i think about it, thats also how DAOC works). Off the top of my head, Guk entrance would be guarded by a lvl10 boss, with no messages warning that the boss is about to get flipped. Lower guk would have a level 45ish Boss you have to kill to flip it (a hard-ish boss with alot of HP) with end game bosses giving warnings when they are about to get flipped (maybe, would have to be thought through). There would be a time window that the owning faction can still zone in after they lose it, so that they arent trapped alone inside. Either that or some of the mobs inside (or additional custom mobs) become friendly to the owning faction with every other faction being KOS, when the boss at the end of a dungeon is killed. So people can still zone in, but have to deal with hostile mobs that are friendly to the owning faction. They would have to fight their way through the dungeon to get to the end boss to flip the mobs alignement. Some other objectives like that that factions get to own which gives them coin. You could still trade across factions, encouraging sandbox play as much as possible. What i hate most about teams is the staticness of teams. If a side is overpopulated, thats it, youre stuck with a shit server. Maybe some kind of hard quest that makes it possible to change alignement or some other kind of balancing mechanic would have to be thought through. I would still make this server with the no drop sets mechanic I outlined in my OP, with one item dropped on death | |||
Last edited by Tradesonred; 07-20-2016 at 04:29 PM..
|
|
#37
|
|||
|
druggie
__________________
| ||
|
#39
|
|||
|
l0l junkie
__________________
| ||
|
#40
|
||||
|
Quote:
fuck off and go back to your shitty game P99 isn't for you.
__________________
Kirban Manaburn / Speedd Haxx
PKer & Master Trainer and Terrorist of Sullon Zek Kills: 1278, Deaths: 76, Killratio: 16.82 | |||
|
|
|