#1
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Hyrbid Mana Pools
are they still stupid high or did they get fixed? what should they be like in classic?
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#2
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I think that's a titanium client issue that can't be changed. That's why they have 5000 hp during kunark on the new EQ live progression server.
Seeing as how shadowknights only lifetap for 45 damage, and the only really powerful spell is paladin Gheal, it doesn't seem like that big of a deal. | ||
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#3
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Since when do Shadow Knights only lifetap for 45 damage.
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#4
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Since always. highest lifetap hits for 200ish, but has a two min recast time. also costs a fuck ton of mana. not really a big deal. second best lifetap hits for i think 40 or so.
edit: lovely, you really have no clue about any other classes do you... | ||
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#5
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its a big deal when a paladin can heal 20 times, i just remember it being really bad on vztz. was just curious as to what the deal was
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#6
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If their mana pool is wrong and it cant be fixed then make their spells cost 5% more then they should to compensate for their innaccurate manapool
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#7
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Nothing to see here, move along.
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#8
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yeah on live didnt seem like a paladin could cast a heal more than 3 or 4 times without going out of mana, will be pretty lame if they have the same manapool as priest classes. the difference between being able to heal 3 - 4 times vs 15 is a huge difference and will completely reposition them in terms of pvp strength.
this issue will be even worse with the expansions as they get stronger heals. | ||
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#9
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Quote:
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#10
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1k mana with gear at 50 is too much? brb checkin some stuff
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Last edited by Tumdumm; 11-15-2011 at 11:53 AM..
Reason: cause i can cause its not rnf
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