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Old 11-15-2011, 10:03 AM
Not_Kazowi Not_Kazowi is offline
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Default Hyrbid Mana Pools

are they still stupid high or did they get fixed? what should they be like in classic?
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Old 11-15-2011, 10:25 AM
Nuk3Afr1ca Nuk3Afr1ca is offline
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I think that's a titanium client issue that can't be changed. That's why they have 5000 hp during kunark on the new EQ live progression server.

Seeing as how shadowknights only lifetap for 45 damage, and the only really powerful spell is paladin Gheal, it doesn't seem like that big of a deal.
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Old 11-15-2011, 10:33 AM
Lovely Lovely is offline
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Since when do Shadow Knights only lifetap for 45 damage.
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Old 11-15-2011, 10:37 AM
Authority Authority is offline
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Since always. highest lifetap hits for 200ish, but has a two min recast time. also costs a fuck ton of mana. not really a big deal. second best lifetap hits for i think 40 or so.


edit: lovely, you really have no clue about any other classes do you...
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Old 11-15-2011, 10:38 AM
Not_Kazowi Not_Kazowi is offline
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its a big deal when a paladin can heal 20 times, i just remember it being really bad on vztz. was just curious as to what the deal was
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Old 11-15-2011, 10:38 AM
minakto minakto is offline
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If their mana pool is wrong and it cant be fixed then make their spells cost 5% more then they should to compensate for their innaccurate manapool
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Old 11-15-2011, 10:50 AM
Tarwine Tarwine is offline
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Nothing to see here, move along.
  #8  
Old 11-15-2011, 11:43 AM
Darwoth Darwoth is offline
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yeah on live didnt seem like a paladin could cast a heal more than 3 or 4 times without going out of mana, will be pretty lame if they have the same manapool as priest classes. the difference between being able to heal 3 - 4 times vs 15 is a huge difference and will completely reposition them in terms of pvp strength.

this issue will be even worse with the expansions as they get stronger heals.
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Old 11-15-2011, 11:45 AM
Null Null is offline
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Quote:
Originally Posted by minakto [You must be logged in to view images. Log in or Register.]
If their mana pool is wrong and it cant be fixed then make their spells cost 5% more then they should to compensate for their innaccurate manapool
We have code in place to do this, but I don't think its actually active.
  #10  
Old 11-15-2011, 11:47 AM
Tumdumm Tumdumm is offline
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1k mana with gear at 50 is too much? brb checkin some stuff
Last edited by Tumdumm; 11-15-2011 at 11:53 AM.. Reason: cause i can cause its not rnf
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