|
#1
|
|||
|
Green/Red99
As this is not PvPcentric discussion but rather a server discussion I felt it best to be posted here.
From the Green Server page on the Project 1999 Wiki "Blue = Beta In many ways the Blue server can be thought of as being like a Beta Server for the Green Server. Thanks to Blue anything that the developers code is likely to be tested by hundreds, if not thousands of different players. However, precisely because it serves this purpose, Blue isn't a true realization of the Project's goal." So if Blue=Beta I'd assert Red is definitely a beta as well. As a teams server doesn't seem to be on the table anytime soon will the red server receive the same opportunity to "recycle" as blue? Given the demand for Green seems to be massive I personally don't think the additional server giving players more options would be "wasteful". How many of you would be interested in a fresh "Green"PvP server launching along side Green? Perhaps we can get some commentary from the staff on this regard. | ||
|
#2
|
||||
|
Quote:
That said, if they made a red teams server like SZ, I'd play there exclusively. | |||
|
#3
|
||||
|
Quote:
I, personally, believe a recycled red would have a significantly higher population than the current red and could provide some population overflow from green if launched at the same time. I think the success of the recycle model is going to be pretty huge, especially if done a few months after the launch of classic WoW, and giving that demand more options is never a bad idea. | |||
|
#4
|
|||
|
Sullon was crazy, but nothing compared to it as far as the "epic" feeling of accomplishing something big there.
I'd love it if they opened a new Sullon-style server. They opened it later than the other PvP servers too, so in a way, this kind of would fit the whole "re-create how it was done back then" vibe too.
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
Last edited by Toomuch; 06-30-2019 at 08:01 PM..
|
|
#5
|
||||
|
Quote:
| |||
|
#6
|
||||
|
Quote:
I'm also pretty certain you could not form guilds with members from other teams either so that pretty much eliminated any kind of cross teaming. | |||
|
#7
|
||||
|
Quote:
| |||
|
#8
|
||||
|
Quote:
| |||
|
#9
|
|||
|
Cross teaming was not possible. The only way to buff/heal someone on another team was using group/ae buffs, AND dueling them (which was best to do in a non-pvp zone, like the bazaar, but could be done elsewhere if you wanted, it just nearly never happened, for obvious reasons). And even with that, the only "cross team" buffs that people ever really did was like KEI or POTG or some-such.
Now, it actually goes deeper than that, because of something else that WAS allowed - training. Technically, training was only allowed against other teams, but competition was EXTREMELY fierce, and drama also ran high on a no-rules server, so even the weakest team (the "Good" team) ended up training themselves from time to time. This wouldn't have been all that bad if GM's actually hadn't given up on enforcing rules, because same team training would have been so short-lived it wouldn't be worth it, but without rule enforcement, and no way to root/snare/hurt your own team, it was just devastating. There were also notorious hackers that did it for years and never got banned. I'm looking at YOU, Fetto and Gowenna (neutral team), your names are burned into my soul. I forgot the names of your 2x super-harmtouch evil toons, but at that point it was just more of the same from another angle, and faster, so whatever. Rant aside, people would instantly warp to you in a zone and manaburn/superharmtouch and then warp out, then rinse/repeat when the disc/ability was back up. You could petition them 10,000 times, and it didn't matter, almost nobody did anything about it, except for a few GM's who picked teams to <3 more than others (one certain GM was named Jamlamin - see sig below from a raid where he somehow got charmed, and I did not hesitate to Trueshot). I'm ranting again... My point is, Sullon ruleset was amazing, we just needed a fair bit more rule enforcement, and the exact anti-hacking enforcement that P99 has already come up with and uses. And people have been clamoring for a pvp reset for ever... My biggest gripe with Sullon was that they said they were going to try to do things to help the outnumbered & outmatched teams, and never did. You could loot coin and an "Insignia of (Name_of_Diety)" if the person you killed was within +-5 levels of you, and the idea was that the lowest population/progression team would get some really useful rewards and/or buff pots (some kind of "throw me a bone here" bonus), the middle population/progression team would get middle tier rewards, and the highest population/progression team would get lowest tier rewards. The only thing they ever implemented was summon corpse pots, across the board. Useful, yes, but it basically paid to jump on the bandwagon team. Lots of people jumped ship to do it, it was lame. side note: they also had things coded so your account could only be aligned with 1 team, so to switch teams, you really had to go all in. My next biggest gripe could be mitigated with a certain implementation of that reward system mentioned earlier. Due to the teams being diety restricted, the good and neutral teams had no Necromancers (no twitches or DMF) or SK's (not that big of a deal for pve, but SK's helped win pvp fights, or even derail trains to raids, VERY easily. Think: "here comes Mrmonk with 50 giants! Harmer and Badtouch, go take care of him!" and 2 button presses later, Mrmonk is "down and coined" to use the SZ terminology). So to slightly compensate, one of the random rewards for PVP insignias could be DMF pots, or possibly even single cast twitch pots, maybe only usable by Clerics, or maybe class specific mana pots, or something along those lines. And conversely, the evil team did not have any Paladins, Rangers, or Druids, and there could be pvp rewards for those classes' spells as well. IMO, this kind of thing makes Sullon ruleset so doable and desirable that it's just incredibly sad to not see it happen. Edit: contrary to what was said above, Evil team did in fact have access to bards. There were a couple infamous ones on Sullon Zek - Pino comes to mind, and so does Nancy (male character), Jennifer (also male character, welcome to pvp servers), Darksong, Speedd (Kirban's bard when Kirban got banned for hacking, temporarily only somehow), and more.
__________________
P1999 Blue: Relent Less - 60 Bard ; Red: Shifty - 24 Druid
Formerly: Toomuch Twohandle 65 Ranger on Sullon Zek | ||
Last edited by Toomuch; 07-01-2019 at 08:08 PM..
|
|
#10
|
||||
|
Quote:
Of those others, I think Jennifer was the one that was de-leveled all to hell and went around killing noobs all day that couldn't hit him for shit because his defense skill was so high. Dorksong was pretty much the same, a bottom feeder that fought people much lower level than himself. The name Nancy rings a bell but I don't recall why but probably for the same reason. | |||
|
|
|