#1
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Killing Yourself on Teal Makes You Respawn With No Mana
I was in Najena, had just finished a difficult fight, and was low on health. I tried to summon bandages, hit the wrong key, and instead nuked myself to death. Not my finest moment [You must be logged in to view images. Log in or Register.].
When I respawned, strangely I had no mana! I did have full health, as I should though. I can only assume this was some sort of side effect of me killing myself, as I can't think of any other detail (eg. having a pet up, being in Najena) that could have caused it.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
#2
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Ya, I think this is too early for this feature to be implemented. For awhile in vanilla EQ you could kill yourself or have your friend kill you and you'd respawn with full mana... it should be obvious how easy this would be to exploit for classes that can freely bind themselves. No idea when they fixed it, but they eventually did after bind rushing became a common strategy for smaller guilds who would have no chance at a raid mob otherwise.
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#3
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Patched in on February 23rd, 2000:
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At least I *think* this would also cover suiciding. | |||
Last edited by Dolalin; 12-31-2019 at 03:41 PM..
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#4
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Interesting, although really /duel is different, because you don't lose XP from dual deaths.
No one would ever suicide to get mana back (at the expense of a bubble of XP) [You must be logged in to view images. Log in or Register.] It just seems like a bug to me: either you should always get back mana when you die, or never ... or at least, I'm not aware of a specific classic reason why suicides specifically shouldn't restore mana.
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | ||
#5
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#6
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On early Nagafen raids on Fennin, we were encouraged to bind at Naggy's lair to bind rush him with nukes. I think this was after Feb 2000 for me, so maybe this persisted until later, let me dig a bit more.
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#7
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*runs away and /cackles*
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Potatus / Havona <Castle> / Seaglass <Castle> / Tala / Havona
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#8
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Here's a newsgroup thread about mana loss from deaths, just before Kunark:
https://groups.google.com/d/topic/al...AAA/discussion Read through this and parse what you will from it. | ||
#9
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Here there is never XP-free death: all deaths lose you XP. So then if all deaths work the same in that regard, why make some deaths, which aren't in any other way meaningfully different, not restore mana?
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Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details. | |||||
#10
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I found some more English patch notes and I think they answer this conclusively. Suicide (eg, with Manastone) didn't give you xp loss until the October 20th 1999 patch:
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I would bet that the way the code worked was, if it was an xp death, you got your mana back. This was then changed later on (as described above) because people started exploiting it. | |||
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