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  #11  
Old 11-20-2019, 10:53 AM
Tecmos Deception Tecmos Deception is offline
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Eh, yeah, I guess I didn't look closely enough at his high vs low charisma tests. His tests against the level 50 mob were odd. His tests against the green con earlier in that thread (not specifically linked here) show no difference in duration or resists with 75 vs 205 charisma though.

His data definitely seems to suggest charisma doesn't HELP charm durations. It isn't entirely clear if it somehow hurts them I guess. It'd be interesting to see if the TAKP people found different sources besides these and all the classic-era anecdotes.

What more interested me was his average and max charm durations on mobs of different level and magic resistance, and implications of those for p99's usual tashed, blue-con charms when solo and tashed, malod, blue-con charms when grouped.
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  #12  
Old 11-20-2019, 10:57 AM
Dolalin Dolalin is offline
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No classic data set is going to be perfect, or this controversy wouldn't still exist 20 years later.

What we're looking for here is a signal in the noise that says "CHA matters!" and it's not there, at least not from these runs.

I messaged both Torven and Haynar and maybe they will chime in with a TAKP perspective if we're lucky.
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  #13  
Old 11-20-2019, 12:10 PM
cd288 cd288 is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
No classic data set is going to be perfect, or this controversy wouldn't still exist 20 years later.

What we're looking for here is a signal in the noise that says "CHA matters!" and it's not there, at least not from these runs.

I messaged both Torven and Haynar and maybe they will chime in with a TAKP perspective if we're lucky.
I'm definitely not suggesting that any data set is going to be perfect.

I think we need more data points though. What's the MR of the mobs charmed in each study. What's the level of the Enchanter versus the level of the mob being charmed in each instance (the P99 test may have disclosed the player's level, but I didn't see it in the quote)? Both of those are established as two of the saves you have to make for a Charm break. IIRC, CHA is supposedly the third one and the least important of the three. That could explain why the CHA in the Live tests doesn't seem to make as much of a difference versus the duration, and perhaps the P99 tests MR and level difference is creating the long duration.
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  #14  
Old 11-20-2019, 12:22 PM
Dolalin Dolalin is offline
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Agreed on more data points, but I'm having to go out of the classic era now to provide them.

Anyways here's a post from 2003 testing whether CHA affects charm duration, verdict was that it did not. BUT it seems to have affected initial resist chance:

Code:
Yandie  (TD3)
            A Crystalline Golem #1
str 146     Start    End      Duration Running Average
sta 153     23:52:34 23:53:41 0:01:07  0:01:07
agi 129     23:54:01 23:55:56 0:01:55  0:01:31
dex 112     23:56:27 23:58:03 0:01:36  0:01:33
wis 207     23:58:38 23:58:52 0:00:14  0:01:13
int 315     23:59:15 23:59:28 0:00:13  0:01:01
cha 305     23:59:44 23:59:58 0:00:14  0:00:53
            0:00:16  0:00:35  0:00:19  0:00:48
PR  75      0:00:50  0:05:21  0:04:31  0:01:16
MR  184     0:06:06  0:06:52  0:00:46  0:01:13
DR  70      0:07:15  0:08:05  0:00:50  0:01:10
FR  156     0:09:47  0:10:11  0:00:24  0:01:06
CR  116     0:10:27  0:11:24  0:00:57  0:01:05
            0:11:40  0:15:28  0:03:48  0:01:18
Buffs       0:16:03  0:16:35  0:00:32  0:01:15
SoW(Potion) 0:16:46  0:17:05  0:00:19  0:01:11
VoQ         0:17:18  0:18:24  0:01:06  0:01:11
AR          0:18:59  0:20:13  0:01:14  0:01:11
SoM         0:20:29  0:28:15  0:07:46  0:01:33
Air Elem    0:28:32  0:30:22  0:01:50  0:01:34
OS          0:30:33  0:31:41  0:01:08  0:01:32
2 55ish     0:32:01  0:32:18  0:00:17  0:01:29
cleric hp   0:32:29  0:33:19  0:00:50  0:01:27
buffs       0:33:41  0:36:21  0:02:40  0:01:30
            0:36:40  0:38:35  0:01:55  0:01:31
                      Average 0:01:31
                      Casts        24
                      Resists       0
                      Resist       %0

Yandie (TD3)
            A Crystalline Golem #1
str 108     Start    End      Duration Running Average
sta 140     0:45:29  0:47:25  0:01:56  0:01:56
agi 129     0:47:37  0:51:40  0:04:03  0:02:59
dex 109     0:51:55  0:54:13  0:02:18  0:02:46
wis 188     0:54:48  0:56:14  0:01:26  0:02:26
int 288     0:56:29  0:56:38  0:00:09  0:01:58
cha 130     0:57:06           0:01:58
            0:57:14  1:02:07  0:04:53  0:02:27
PR  63      1:02:26           0:02:27
MR  162     1:02:34  1:05:03  0:02:29  0:02:28
DR  58      1:05:22  1:08:12  0:02:50  0:02:30
FR  138     1:08:43  1:09:43  0:01:00  0:02:20
CR  130     1:10:01  1:10:13  0:00:12  0:02:08
            1:10:26           0:02:08
Buffs       1:10:33           0:02:08
SoW(Potion) 1:10:41  1:12:57  0:02:16  0:02:08
VoQ         1:13:13  1:13:28  0:00:15  0:01:59
AR          1:16:42  1:18:24  0:01:42  0:01:58
SoM         1:19:07  1:19:25  0:00:18  0:01:50
Air Elem    1:19:33  1:19:55  0:00:22  0:01:45
            1:22:25           0:01:45
            1:22:33  1:23:32  0:00:59  0:01:42
            1:23:55  1:24:58  0:01:03  0:01:39
            1:25:38  1:27:42  0:02:04  0:01:41
            1:27:55  1:28:12  0:00:17  0:01:36
            1:28:35           0:01:36
            1:28:43           0:01:36
            1:28:50  1:30:56  0:02:06  0:01:38
            1:31:11           0:01:38
            1:31:18  1:33:35  0:02:17  0:01:40
            1:33:47  1:34:05  0:00:18  0:01:36
            1:34:16           0:01:36
            1:34:34           0:01:36
            1:34:41  1:34:53  0:00:12  0:01:32
            1:35:00  1:36:25  0:01:25  0:01:32
            1:36:36  1:37:50  0:01:14  0:01:31
            1:38:02           0:01:31
            1:38:09  1:38:51  0:00:42  0:01:29
            1:39:04           0:01:29
            1:39:11           0:01:29
            1:39:19  1:39:45  0:00:26  0:01:27
            1:39:55  1:40:40  0:00:45  0:01:26
            1:41:01  1:41:47  0:00:46  0:01:24
            1:42:13  1:42:53  0:00:40  0:01:23
                      Average 0:01:23
                      Casts        43
                      Resists      13
                      Resist      %30.23
http://web.archive.org/web/200411260...ic.php?p=10785
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  #15  
Old 11-20-2019, 12:37 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
I'm definitely not suggesting that any data set is going to be perfect.

I think we need more data points though. What's the MR of the mobs charmed in each study. What's the level of the Enchanter versus the level of the mob being charmed in each instance (the P99 test may have disclosed the player's level, but I didn't see it in the quote)? Both of those are established as two of the saves you have to make for a Charm break. IIRC, CHA is supposedly the third one and the least important of the three. That could explain why the CHA in the Live tests doesn't seem to make as much of a difference versus the duration, and perhaps the P99 tests MR and level difference is creating the long duration.
You didn't go to the source, eh?

The chanter, Wandatin, was level 58 the day he made the thread and was testing charm against a green-con-but-exp-giving seafury (so like... level 42-43?) with no tash or other MR effects on the target. The next day, iirc, he posted in the same thread saying that he tested charms against a level 50 NPC with no tash, and then again with no tash but WITH Resist Magic (+40 MR). He presumably was still level 58 in the later tests he did since it was less than 24 hours later, even though he doesn't actually spell it out.
Last edited by Tecmos Deception; 11-20-2019 at 12:40 PM..
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  #16  
Old 11-20-2019, 12:41 PM
derpcake2 derpcake2 is offline
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The first question shouldn't be how stats impact charm on p1999 or how they did on live, it should be "does p1999 charm resemble classic under similar conditions".

Not entirely sure how parses from PoP are useful, they offer numbers which can't be compared to p1999.
Last edited by derpcake2; 11-20-2019 at 12:46 PM..
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  #17  
Old 11-20-2019, 12:44 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by derpcake2 [You must be logged in to view images. Log in or Register.]
The first question shouldn't be how stats impact charm on p1999, it should be "does p1999 charm resemble classic under similar conditions".

Not entirely sure how parses from someone having 305 cha are related to the situation on classic, or p1999.
It's not grand slam evidence, but it is something worth considering.

I mean... if charisma doesn't boost charm durations at 305 charisma, then it seems pretty fucking likely that it wasn't going to boost charm durations at 250, 200, or anything else either, right? That it wasn't actually in classic era just means it isn't a key bit of evidence.

Staff aren't dummies. They aren't going to base mechanics on non-classic era unless they absolutely have to. But if some classic-era evidence suggests charisma didn't affect charm duration, and there's no patch notes or other mention of changes to these mechanics, and post-classic-era evidence suggests that even more charisma still didn't affect charm durations... you see where I'm going with this.
Last edited by Tecmos Deception; 11-20-2019 at 12:47 PM..
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  #18  
Old 11-20-2019, 12:49 PM
derpcake2 derpcake2 is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It's not grand slam evidence, but it is something worth considering.
As I said before, the wrong question is being answered.

We don't know if charm on p1999 lasts longer then it does on classic, everything else being the same.

Proving that CHA has more of an effect on p1999 then it has on live, would most likely lead to nerfing the impact CHA has on p1999.

Doing this without answering the first question is not how this process should work.

Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
Staff aren't dummies. They aren't going to base mechanics on non-classic era unless they absolutely have to.
I know staff is trying their very best and appreciate their effort a lot, but given the mage pet situation, I'd rather prevent people pushing for "fixes" which result in more staff work to correct them afterwards.
Last edited by derpcake2; 11-20-2019 at 12:54 PM..
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  #19  
Old 11-20-2019, 12:54 PM
Dolalin Dolalin is offline
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Another possibility is that CHA did factor into the per-tick break check, but there was an effectiveness cap that was fairly low, like the vendor price CHA cap, which I think is 100-130ish (so says EQTraders).

That would actually align pretty well with past EQ dev posts on the subject vs these results.
Last edited by Dolalin; 11-20-2019 at 12:59 PM..
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  #20  
Old 11-20-2019, 02:44 PM
strawman strawman is offline
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Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
^^ I really think that's a massive leap.
Quote:
Originally Posted by Dolalin [You must be logged in to view images. Log in or Register.]
What we're looking for here is a signal in the noise that says "CHA matters!" and it's not there, at least not from these runs.
The signal is there - you're just ignoring it. It's plain as day in the first data set. Negative charisma means longer charms on non-trivial mobs.

The other data sets posted here are 1. an out-of-era test on an out-of-era level 62 mob and 2. a test on an extreme green-con (level 1 decaying skeleton).

Neither addresses what the first data set is showing us - which is that in two separate test sets, the average duration of charm is twice as long for the enchanter with 75 CHA than it was for the enchanter with 205 CHA.
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