#11
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True about the appeal being just trying to exist in a world where every other player could potentially be hostile. Having to be prepared and have your hackels up at all times is the good part. It isn't balanced of course because numbers always win and all classes work differently. It is weird when you try to do an actual force vs force competition since like you mentioned the game just isn't meant to do that.
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#12
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#13
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#14
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#15
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#16
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It's strange really, I'm surprised by how saddened I am by his passing away. I've never met Brad or played any of his other games other than Everquest. It feels like a friend has passed strangely and the only reason I can think of is because of the impact EQ had in my early life. I played EQ from 1999 - 2001, being in my teens, totally immersed and still to this day regard this as one of best times of my life. | |||
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#17
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But Broo the point isn't balance. The point is strategic imbalance, and more importantly just living Norrath life warily. SF4 and SF5 pretty good balance, all shooter...those are pretty much fair fights. EQ is about making sure that a fight is fair...in your favor. I dunno. | |||
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#18
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Brad was the driving force behind alternate ruleset servers, including the red ones. He said he wanted them to be a reality on Pantheon too. Actually Vanguard had them too both FFA and Team servers.
Its because of him we had them. RIP | ||
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#19
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Let's see what those bluebies on the Pantheon dev team manage to do now that Brad is gone. | |||
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#20
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Gaming will miss people like him.
Provided many years of fun. Very appreciated. | ||
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