#11
|
|||
|
even p99 isnt just like it was in 1999. Things have been altered or left out or competely changed. Is the quilmane spawn like it was 1999?
| ||
|
#12
|
|||
|
Fine then, the closest the devs can get it to how it was in 99? none of this "oh egg-shaped pumice shouldn't be in" or spells only doing 2/3rds damage in pvp or any of that junk?
PvP at release was broken as fuck, shouldn't that be the goal of this too? | ||
Last edited by yaaaflow; 03-31-2011 at 01:18 AM..
|
|
#13
|
|||
|
Why do you care. The devs balance p99. Ring of the dead on live was clickable by all but a dev made a comment that that would be to powerful for an item to be on p99 that many didnt have on live
| ||
|
#14
|
|||||
|
The entire reason for this thread is to give input on how the server should be, as requested by the devs for our input. Through playing pvp for a while alot of the playerbase knows what's retarded and have suggestions on how vz/tz could have been better.
Give it a rest, I've posted this out of the rant and flame section for specific input on certain issues with pvp and known bugs in game, alot of testing needs to be done to go from AC not working and MR not doing anything on a pvp server, if you think instant cast pumice stones aren't an issue in pvp then you have no place in this thread.
__________________
P99, Day 1.
Quote:
Quote:
| ||||
|
#15
|
||||
|
Quote:
anyway, I respect your opinion and all from p99 server who have a concern in red99 and want input. but this thread was in off-topic for a reason, not the troll/flame forum. | |||
|
#16
|
|||
|
-cleric bash
| ||
|
#17
|
|||
|
I'll try and test out some of those issues listed tomorrow. I know fear and charm do not work on other players in a pvp setting on p99. I believe fear does work on players' pets though.
Should be pretty easy to come up with some answers on z-axis stuff, attacking through walls, ranger arrows, and things like that. | ||
|
#18
|
||||||||||||
|
Quote:
Quote:
If you just want to input a flat variable based off the distance of the center of the polygon model, I'm sure you could get someone to load macroquest and log on EQ live and figure out what these values should be using distance commands to check using trial and error. I'm not really sure what macroquest uses as a base point to determine distance though, if it's the actual center of the character or just some random pivot point or some random spot on the characters head. Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
Quote:
| |||||||||||
Last edited by wehrmacht; 04-08-2011 at 01:41 AM..
|
|
#19
|
|||
|
Melee and spell range should apply to all axiis.
If i can't hit you with my sword when you are standing 10 ft away, I should not be able to magically hit you as you do a 15 ft summersault over my head. If i am standing over the chasm in the Overthere and you are running below me at the base of the cliff, I should not be able to Sunstrike you from 10,000 ft above you. Not even sure if this is an issue, but it was on Melee's Paradise aka. VZTZ. | ||
|
#20
|
|||
|
Did any GMs ask you to make this thread?
Again...the sense of entitlement is truly astounding. | ||
|
|
|