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  #31  
Old 06-27-2023, 11:58 PM
Ekco Ekco is offline
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Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It really isn't. Go outside.
it's 105 in Texas, skin cancer and heat exhaustion is no joke. the outside can go fuck itself.

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  #32  
Old 06-28-2023, 12:40 AM
SantagarBrax SantagarBrax is offline
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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
In actual everquest, sold in a box and played by paying subscribers, there were new tiers of content released every year, so the most hardcore, to the most casual, had new content every year, just in the case of casuals it was several years and tiers below the cutting edge.
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch. There's a phenomenon described as "catching the train while it's going somewhere", and this was true in Everquest before zones/expansions became ghost towns. There's a finite amount of time before even casual players suffer beyond repair.

Luclin brought in the bazaar, killing the Gfay/EC markets, and port scions diminished druid/wizard classes. Yes, it was "better" for a lot of people because they didn't have to sit there and manually sell items. However, it removed that crucial human interaction. Paludal Caverns was implemented and no one ever leveled anywhere else from 1-20 in all of the previous expansions, thus killing any sense of adventure in the previous and future timelines for all lowbies/mids. This is the expansion where the cracks started to appear, yet for raiders it wasn't a big deal.

PoP didn't really have anything for the casual players outside of Bastion of Thunder. Add in port stones to completely remove druids/wizards from porting, etc. Adventuring for casuals was essentially killed.

LoY had a few QoL improvements (shared bank), a few spells, and another component that was detrimental towards human interaction again, the LFG tool. LoY is when we all knew "something was wrong" as the expansion dropped in 4 months after PoP launch. No one really went there on Xegony, it was always a ghost town. /who all friends went the way of the dodo bird as you just hit the LFG tool if you didn't find anything in guild chat. True friendships were sacrificed for expediency and a few minutes of time.

LDoN was probably the first expansion aimed at bringing the "casual" player back into the fold and it wasn't all fun and sunshine either. Instancing, implemented. Players stopped communicating with each other during those runs. They'd que up the instance, maybe toss a hello out there in the first couple weeks of release, then they stopped doing that altogether after a month while continuing to complete the missions.. over and over again. It sucked donkey balls, yet we had to do it for the augments. Cracks widened into fissures from all perspectives outside of the hardcore raiders.

GoD released Feb., 2004 - 0 casual content and this was the last chance for "casuals" on Live and too broken for raiders, solidifying the plummet from the top for Everquest Live, never to recover again in the same magical capacity it once dominated.

OoW released Sept., 2004 - meh, not a casual oriented expansion and had to give the raiders something to do. The last true gasp of Live.

Wow release Nov., 2004

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Originally Posted by mycoolrausch [You must be logged in to view images. Log in or Register.]
That's opposed to a raid rules only form of perma velious p99 where you'd have 1 guild (maybe 2) killing all the content across every expansion in the game within minutes of it popping, and everyone else having nothing to do. I don't know why you think that could work as a server.
It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.

No one ever told any "casual" guilds that they couldn't participate. No one was stopping them. All they needed was the will and ambition to do it. Instead, they misconstrued everything they've ever heard about raiding into the most negative aspects their minds could conjure up: "poops socking, 16 hour windows, toxicity, etc". They just had to try and they would find success. Instead, it was easier to make excuses and continue the charade "it's too hard". As a result, members from casual guilds would leave to raiding guilds to seek the opportunity at gear and an experience they possibly missed out on during Live. Rinse and repeat, yet no longer...

Here comes the draft, which limits human interaction as a whole to only which humans you wish to interact with, and we see the rise of instancing all over again and reminiscent of the downfall of Live. Evidence of further disruption to the natural cycle of a time locked emulator increases. Players from casual guilds no longer have to leave their guilds to raid or acquire raid gear.

Add in quake meta: devalues and disrespects everyone's time and sacrifices put forth for the entirety of the project, does the same for all items, and further propels this Project towards its doom.

Some individuals have expressed their "fun and enjoyment" with the current setup. I suspect those same individuals are the ones incapable of stepping back to view the larger picture and they're the same individuals that have always made excuses of why they refused to try in the past. The death of meritocracy is celebrated, history and traditions along with the longevity of Project 1999 be damned.

Perhaps, Rogbog are tired of running this project and are simply winding it down via these methods. If that's the case, then that's the case.

Long rant complete. [You must be logged in to view images. Log in or Register.]

For those incoming "TLDR" folks, continue worshipping the God of Illiteracy and believing your status is somehow increased from it. We all know who you are already and there's no need to remind everyone.
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  #33  
Old 06-28-2023, 02:41 AM
Croco Croco is offline
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There were plenty of things in luclin and pop for casuals. Obviously not as much as Classic/Kunark but arguably just as much if not more than Velious.

Btw your "natural order" can go fuck itself.
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  #34  
Old 06-28-2023, 09:02 AM
unroot unroot is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch. There's a phenomenon described as "catching the train while it's going somewhere", and this was true in Everquest before zones/expansions became ghost towns. There's a finite amount of time before even casual players suffer beyond repair.

Luclin brought in the bazaar, killing the Gfay/EC markets, and port scions diminished druid/wizard classes. Yes, it was "better" for a lot of people because they didn't have to sit there and manually sell items. However, it removed that crucial human interaction. Paludal Caverns was implemented and no one ever leveled anywhere else from 1-20 in all of the previous expansions, thus killing any sense of adventure in the previous and future timelines for all lowbies/mids. This is the expansion where the cracks started to appear, yet for raiders it wasn't a big deal.

PoP didn't really have anything for the casual players outside of Bastion of Thunder. Add in port stones to completely remove druids/wizards from porting, etc. Adventuring for casuals was essentially killed.

LoY had a few QoL improvements (shared bank), a few spells, and another component that was detrimental towards human interaction again, the LFG tool. LoY is when we all knew "something was wrong" as the expansion dropped in 4 months after PoP launch. No one really went there on Xegony, it was always a ghost town. /who all friends went the way of the dodo bird as you just hit the LFG tool if you didn't find anything in guild chat. True friendships were sacrificed for expediency and a few minutes of time.

LDoN was probably the first expansion aimed at bringing the "casual" player back into the fold and it wasn't all fun and sunshine either. Instancing, implemented. Players stopped communicating with each other during those runs. They'd que up the instance, maybe toss a hello out there in the first couple weeks of release, then they stopped doing that altogether after a month while continuing to complete the missions.. over and over again. It sucked donkey balls, yet we had to do it for the augments. Cracks widened into fissures from all perspectives outside of the hardcore raiders.

GoD released Feb., 2004 - 0 casual content and this was the last chance for "casuals" on Live and too broken for raiders, solidifying the plummet from the top for Everquest Live, never to recover again in the same magical capacity it once dominated.

OoW released Sept., 2004 - meh, not a casual oriented expansion and had to give the raiders something to do. The last true gasp of Live.

Wow release Nov., 2004



It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.

No one ever told any "casual" guilds that they couldn't participate. No one was stopping them. All they needed was the will and ambition to do it. Instead, they misconstrued everything they've ever heard about raiding into the most negative aspects their minds could conjure up: "poops socking, 16 hour windows, toxicity, etc". They just had to try and they would find success. Instead, it was easier to make excuses and continue the charade "it's too hard". As a result, members from casual guilds would leave to raiding guilds to seek the opportunity at gear and an experience they possibly missed out on during Live. Rinse and repeat, yet no longer...

Here comes the draft, which limits human interaction as a whole to only which humans you wish to interact with, and we see the rise of instancing all over again and reminiscent of the downfall of Live. Evidence of further disruption to the natural cycle of a time locked emulator increases. Players from casual guilds no longer have to leave their guilds to raid or acquire raid gear.

Add in quake meta: devalues and disrespects everyone's time and sacrifices put forth for the entirety of the project, does the same for all items, and further propels this Project towards its doom.

Some individuals have expressed their "fun and enjoyment" with the current setup. I suspect those same individuals are the ones incapable of stepping back to view the larger picture and they're the same individuals that have always made excuses of why they refused to try in the past. The death of meritocracy is celebrated, history and traditions along with the longevity of Project 1999 be damned.

Perhaps, Rogbog are tired of running this project and are simply winding it down via these methods. If that's the case, then that's the case.

Long rant complete. [You must be logged in to view images. Log in or Register.]

For those incoming "TLDR" folks, continue worshipping the God of Illiteracy and believing your status is somehow increased from it. We all know who you are already and there's no need to remind everyone.
pretty sad that the most competition the #2 guild on the server can provide right now is to *sometimes* kill bis mobs, that aren't vulak, during quakes

0 contested natural spawns

and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game
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  #35  
Old 06-28-2023, 09:06 AM
Toxigen Toxigen is offline
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blue gen discord is the armpit of p99

bunch of twats in there circle-jerking themselves into shitter oblivion
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  #36  
Old 06-28-2023, 09:17 AM
unroot unroot is offline
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Quote:
Originally Posted by Toxigen [You must be logged in to view images. Log in or Register.]
blue gen discord is the armpit of p99

bunch of twats in there circle-jerking themselves into shitter oblivion
and it's also where gms source their understanding of the game
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  #37  
Old 06-28-2023, 09:28 AM
Rager and Quitter Rager and Quitter is offline
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It's clear that far too many people are far too invested in this "game". This idea that time and effort are disrespected by giving others a chance to experience content that have normal lives proves those people are hopelessly addicted and see pixels and boss killing as some sort of achievement. One day these servers will disappear, and if you feel even a shred of anything beyond "Bummer, well I guess I'll go do something else," then you need to seriously re-evaluate your life.
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  #38  
Old 06-28-2023, 10:59 AM
cd288 cd288 is offline
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Sant I think you kind of missed their point. They weren't saying that expansions like Luclin added raid content for casuals. They were saying that because the hardcore guilds moved on to the new expansion's raid content, the casual guilds were then able to easily access and kill raid content from the prior expansions.

This is generally true. And it wasn't that bad for the casual guilds because expansions were regularly released. So you might be doing the content a little late, but it was still challenging and fun and not as monopolized as when the current game state was that expansion. It didn't happen instantly overnight (ex. for awhile people were still raiding ToV when Luclin came out), but eventually that's how things shook out.
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  #39  
Old 06-28-2023, 12:47 PM
xdrcfrx xdrcfrx is offline
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Quote:
Originally Posted by unroot [You must be logged in to view images. Log in or Register.]
pretty sad that the most competition the #2 guild on the server can provide right now is to *sometimes* kill bis mobs, that aren't vulak, during quakes

0 contested natural spawns

and yet, the folks who want to talk in blue-gen all day long are satisfied with the state of the game

Why is the #2 guild obligated to live up to your expectation of what they should be doing? Go build a crew and supplant them if it means that much to you.
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  #40  
Old 06-28-2023, 03:25 PM
mycoolrausch mycoolrausch is offline
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Quote:
Originally Posted by SantagarBrax [You must be logged in to view images. Log in or Register.]
This is far from the the truth. I was there from a week after launch in '99 - '06.

Luclin didn't have a lot of content for "casuals". Most were still in velious / kunark era with a few still in Classic at launch.
yes because that content was up for casuals, because the sweatlords were busy with the cutting edge luclin+ content which outclasses stuff like VP dragons (which dies on respawn to unclassic perma parked toons on p99) and most of velious. And so on with each new expansion up the ladder, leaving tiers of progression for every stage of player, exactly like i said.

Quote:


It did work.

This was the natural order of a time locked emulator until Galach implemented bag limits. Historically, P99 had two competing top guilds. Guild #1 was on top, while Guild #2 was hungrier and coming for them until they eventually became the top guild.
It worked historically when the majority of the server was leveling their toons and alts and gearing them with the pure casual content (HoT, Sky, etc) so didn't care what was happening with the raid content. Dynamics change. The average player on blue today has multiple level 60s with full HoT gear, the only thing left for them to do is raid, so they need raid content, this is only obvious. Being forced to join the one guild with a monopoly on FTErs is the least appealing way to distribute raid content because it gatekeeps how it's all distributed by ~20 people, kills guild diversity, and all around drives the population down.

As low pop as blue is today im trying to imagine what it would be like if the server had stopped quaking, didn't draft, and never did bag limits. 200-300 active raiders in vanq logging in for dkp. every other guild dead. Probably mobs like drusella on the vanq dkp farm. maybe a single sky/hot casual guild survives. yikes.
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