Project 1999

Go Back   Project 1999 > Green Community > Green Server Chat

Reply
 
Thread Tools Display Modes
  #11  
Old 07-19-2023, 09:17 PM
Ooloo Ooloo is offline
Banned


Join Date: May 2021
Posts: 2,670
Default

The hardcore players would just start an alt guild(s) to monopolize the anti-draft week
Reply With Quote
  #12  
Old 07-19-2023, 11:25 PM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 569
Default

It would be cool to have planar events to give unguilded/small guild players a taste of raid content during draft, though. But that's up to the participating guilds, not the GMs. The draft isn't a GM event giving out free pixels, it's a truce between player guilds with GM enforcement
Reply With Quote
  #13  
Old 07-20-2023, 12:32 AM
Menden Menden is offline
Server GM

Menden's Avatar

Join Date: Feb 2016
Location: The Nexus
Posts: 6,837
Default

Interesting idea, but really hard to organize and enforce. I really don't want to perform background checks on every player that attacked and killed X mob to see if they have "raiding guild" ties. Not a great use of my time.

But, I think I understand where you are coming from. I've always loved the draft, working with players to create it was awesome. It enforces my desire to open content up for more players to experience that was historically locked down to just the top guilds. When the draft was first created we had a "staff pick", where staff acted as a raid entity during the drafting process. These would be open raids for all to join. But due to game limitations, having 400+ players in Kael or ToV just didn't work out, lots of lag and desyncing. Till we figure out those limitations, staff picks are on pause.

If someone wants to form a new guild and start raiding with it, nothing is stopping them. They can start competing for targets and ask for UN speaker rights. Or join an alliance like Sanctum(blue).
Reply With Quote
  #14  
Old 07-20-2023, 01:38 AM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 569
Default

Thanks for commenting menden, I think your stated goal for the draft is great and also makes sure it’ll never be able to ‘take content’ from unguilded/non un guilded players
Reply With Quote
  #15  
Old 07-20-2023, 01:18 PM
WarpathEQ WarpathEQ is offline
Kobold


Join Date: Apr 2023
Posts: 129
Default

Quote:
Originally Posted by cd288 [You must be logged in to view images. Log in or Register.]
Been awhile since I last heard the Ragefire draft discussion, but IIRC they locked it out to ensure that it didn't interfere with someone's Nagafen pick. Logistically it makes sense.

At any rate, that's one mob and it's one single week where it's locked out. The rest of the time Ragefire is fully open and hardly monopolized at all times.
This is the type of decision making that this post was created to expose, I believe most people would say the reasonable solution if you can't lock down Naggy without locking down ragefire is to not lock down Naggy, but something like that will never be offered as a suggestion in the current UN structure as it doesn't benefit the insiders.

We saw the same thing with Wraith in fear during this draft. Not a draft target, as soon as a drafting guild who thought they had free reign on it realized someone else killed it they immediately started lobbying for it to be locked down and the other guilds immediately start agreeing because it has the opportunity to benefit them in future drafts.

The Reality is Ragefire is a big gate keeper for players to form up for taking on tough content. The cleric epic is widely regarded as the most useful epic in P99 and a necessary item for advancing gameplay. Any cleric I've interacted with that socked Ragefire would challenge the thought that is is hardly monopolized.

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
The draft isn't a GM event giving out free pixels, it's a truce between player guilds with GM enforcement
I may be in the wrong here but my understanding based on comments in the UN discord is that draft week is enforced server wide and not just amongst drafting guilds. I.E. a group of players that are not part of the UN/Draft would receive punishment from GMs for killing draft targets during draft week. If this is correct then you cannot categorize it as a player agreement when the overwhelming majority of players have no say in any agreements that are made.

If this is not correct I would love to see this clarified. To the point of some of the comments earlier if 95% of the draft targets are unkillable by non-draft guilds then there should be no reason to enforce draft week outside of the drafting entities. Let's put our money where our mouth is and find out. I know plenty of outsiders that would love to snipe a large portion of the lockout targets and see if they have what it takes to take down some of these targets before the drafting guild does. If we're so confident these mobs are only killable by the draft entities then the "raiding guilds" should have no problem with this concept. Effectively the only people locked out of targets on Draft week would the members of guilds that participated in the draft. Maybe @Menden or another GM can opine and clarify here.

Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
I've always loved the draft, working with players to create it was awesome. It enforces my desire to open content up for more players to experience that was historically locked down to just the top guilds. When the draft was first created we had a "staff pick", where staff acted as a raid entity during the drafting process. These would be open raids for all to join. But due to game limitations, having 400+ players in Kael or ToV just didn't work out, lots of lag and desyncing. Till we figure out those limitations, staff picks are on pause.
I do want to make it clear that while I've intentionally taken a counter viewpoint in this thread that I too am actually a big fan of the draft. I can only imagine that the gameplay experience for the members of Lineage is at an all time high right now as they go through their first draft as a qualified entity. This is a massive win for a guild when they first get in and I can think of several other similar groups that are not far behind them that will benefit greatly when their time comes.

One thing I've found that we have in common as humans is that we will always do what we're incentivized to do. There is no incentive for drafting entities to think about all the other players that are on the outside and it shows in the UN dialogue especially surrounding the draft which is why I targeted the draft in this post. My biggest hope is that this thread simply gets the gears turning on how we can shift incentives to better represent a larger segment of the population of Norrath. The challenge I see building every day is this line in the sand of raid target versus not raid target and as people continue to lobby to include more targets in these lock outs we put a greater and greater emphasis on the draft/UN and being an insider or outsider. Maybe we need to define intermdiate content (things like naggy/vox/phinny and the planes come to mind, but would love to hear others thoughts) that require some level of organization to kill but are certainly attainable outside of folks in the existing UN/Draft. This would help create more of a build up to going from a solo player, to starting to organize, to establishing a guild, to being ready to take on the true high end targets that are already in scope of the existing draft and eliminate some of the 0 or 100 dynamic the current state of the UN is creating.

I think there is something to this staff pick concept. While FFA opportunities can be really cool they do require someone to step up and help plan/facilitate them and for anyone that went to Kael for AoW we all understand limitations on the infrastructure that can negate the wins from these opportunities. What about a concept of staff picks giving the staff the ability to pick one drafted target from each drafting entity that the entity is required to host as an FFA event? To address the zone attendance limitations the entities could either work together to go after the FFA targets on the same day so attendees are split up between targets in different zones or a mass sign up with a target preference where we can cap how many FFA players can join each entity and assign them based on their target preferences. This would give the drafting guilds the opportunity to still stack the box on attendence and have a good shot at winning loot through random rolls but also open up content for more folks. Even as an insider I preferred to take down some of the less challenging targets in a more FFA setting where I can win loot via rolls vs. hard earned DKP from time to time.
Reply With Quote
  #16  
Old 07-20-2023, 03:51 PM
Guesty07 Guesty07 is offline
Kobold


Join Date: Nov 2019
Posts: 184
Default

Seal Team effectively continues via Good Guys. And the open AoW was killed by...... all of the draft guilds.
Reply With Quote
  #17  
Old 07-20-2023, 04:22 PM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

Quote:
Originally Posted by Menden [You must be logged in to view images. Log in or Register.]
But due to game limitations, having 400+ players in Kael or ToV just didn't work out, lots of lag and desyncing. Till we figure out those limitations, staff picks are on pause.
If this is truly the blocker, why not just limit the number of players somehow? For instance, what if you had a "GM pick" where only characters whose names start with A-G could participate (and then later on, have one for names H-P, and then Q-Z)?

Or, alternatively, you could just decrease the demand overall. For instance, I imagine a lot of "non-raiders" would love a chance to participate in certain raids ... even without any chance at loot (or a much-reduced chance).

Why? Simply to have the classic experience of fighting a famous dragon (or giant, or whatever). If you got rid of (or lowered) the loot from a GM pick, "raiders" wouldn't come to these raids ... leaving room for non-raiders in the zone.
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Reply With Quote
  #18  
Old 07-21-2023, 12:17 AM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 569
Default

I don’t think unguilded or non raiding guild members constitute the majority of the server’s raiding population. Not even in the slightest.
Reply With Quote
  #19  
Old 07-21-2023, 01:07 AM
loramin loramin is offline
Planar Protector

loramin's Avatar

Join Date: Jul 2013
Posts: 9,343
Default

Quote:
Originally Posted by fortior [You must be logged in to view images. Log in or Register.]
I don’t think unguilded or non raiding guild members constitute the majority of the server’s raiding population. Not even in the slightest.
Everyone is unguilded or a non-raiding guild member before they ever raid for the first time.

At first you just play EQ alone or with a friend, but then some guy is spamming invites in the EC tunnel, and you figure "what the heck, let's see what guilds are about?" Then one day your guild chat buzzes about a member's epic fight, and it's only a zone away, so you decide to go. You kill your first Xenovorash, or General in Kithicor, or whatever, and ... you're hooked.

The occasional GM raid could similarly allow non-raiders to experience raiding and become part of the raiding population. Or even if they don't, letting them participate in (say) a single Vox fight fits the server's overall goal (of letting everyone experience classic EQ).
__________________

Loramin Frostseer, Oracle of the Tribunal <Anonymous> and Fan of the "Where To Go For XP/For Treasure?" Guides
Anyone can improve the wiki! If you are new to the Blue server, you can improve the wiki to earn a "welcome package" of up to 2k+ platinum! Message me for details.
Reply With Quote
  #20  
Old 07-21-2023, 01:39 AM
fortior fortior is offline
Fire Giant

fortior's Avatar

Join Date: Jun 2016
Posts: 569
Default

Quote:
Originally Posted by loramin [You must be logged in to view images. Log in or Register.]
Everyone is unguilded or a non-raiding guild member before they ever raid for the first time.

At first you just play EQ alone or with a friend, but then some guy is spamming invites in the EC tunnel, and you figure "what the heck, let's see what guilds are about?" Then one day your guild chat buzzes about a member's epic fight, and it's only a zone away, so you decide to go. You kill your first Xenovorash, or General in Kithicor, or whatever, and ... you're hooked.

The occasional GM raid could similarly allow non-raiders to experience raiding and become part of the raiding population. Or even if they don't, letting them participate in (say) a single Vox fight fits the server's overall goal (of letting everyone experience classic EQ).
Not true on green at least. Castle is the most populous leveling guild and they’re a raiding guild. FoH is too as is ancient blood through the castle alliance. There’s no more hard split between leveling and raiding guilds on p99 green
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 02:31 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.