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  #121  
Old 07-18-2020, 02:58 PM
VII VII is offline
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does anyone have a map pack for project1999 use they could zip up and host a link to? I've been using brewall's map packs, but they are all for live, everything in most zones are listed incorrectly
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  #122  
Old 07-18-2020, 04:03 PM
Tann Tann is offline
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Quote:
Originally Posted by VII [You must be logged in to view images. Log in or Register.]
does anyone have a map pack for project1999 use they could zip up and host a link to? I've been using brewall's map packs, but they are all for live, everything in most zones are listed incorrectly
Such as this?

http://www.steveprutz.com/eq/#gsc.tab=0

Zip or PDF file (way at the bottom of the page) of all the zone maps, different styles of each not just the p99 wiki ones
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Last edited by Tann; 07-18-2020 at 04:09 PM..
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  #123  
Old 07-18-2020, 05:25 PM
VII VII is offline
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no, it's the files you'd find in Everquest/maps folders - a bunch of text files that map out each zone. i was wondering if someone has a pack that has appropriate labels for mobs/ locations in zones because brewalls has EQ Live's info, nothing correct
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  #124  
Old 08-04-2020, 05:28 PM
Smeeter Smeeter is offline
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Can nParse be used on linux? When I first ran it in terminal with python3 the map and spell window poped up and a json config file was created. I put the path to my log file in the json config file and re ran nparse.py but nothing happens. I dont get any map or spell window like I did when I first ran it. I dont get any errors in terminal and a process pops up in system monitor.

I also tried WINE on the exe but I get a lot of errors.

I have been looking for something to track spell timers for linux!
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  #125  
Old 08-15-2020, 01:48 PM
Doujou Doujou is offline
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Excited and anxiously awaiting the update!

Just to check, is the new version going to have some type of auto-check for the map to make sure it's the correct map for the current zone your in? I'd say about half the time I log on a character it has the map from the last character, thus making the map program half-useless. Even if it had some type of "Reload" button on the map window, or if it parsed some command in game to reload, that'd be great.

...Or is there a way to go around this now with a certain command? I've tried typing "You have entered The Wakening Lands." for example to see if nParse would catch that and load the right map but no dice.
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  #126  
Old 08-15-2020, 02:02 PM
pivo pivo is offline
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Quote:
Originally Posted by Doujou [You must be logged in to view images. Log in or Register.]
Just to check, is the new version going to have some type of auto-check for the map to make sure it's the correct map for the current zone your in?
I'm using one of the "developer" versions, not latest stable. Sometimes, when I start the game, map is different. All I need to do it right click on map and choose proper one from drop down list. After that, all maps are correct no matter if i zone somewhere else or I switch to different character.

Can't recall now if this is already implemented in stable release, check it out.
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  #127  
Old 08-18-2020, 12:47 PM
Castamere Castamere is offline
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Would there be a way to overlay a circle on your location on the map that represents tracking distance? Would be cool if this circle grew as your tracking skill did. Suppose a defaulted max skill would be sick too though. It could be set to a short duration so it's not always in view. On that note an arrow graphic would also be a cool way to represent the 8 different directional readouts when actively tracking a target.
Last edited by Castamere; 08-18-2020 at 12:51 PM..
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  #128  
Old 08-18-2020, 05:48 PM
Doujou Doujou is offline
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Quote:
Originally Posted by pivo [You must be logged in to view images. Log in or Register.]
I'm using one of the "developer" versions, not latest stable. Sometimes, when I start the game, map is different. All I need to do it right click on map and choose proper one from drop down list. After that, all maps are correct no matter if i zone somewhere else or I switch to different character.

Can't recall now if this is already implemented in stable release, check it out.
This was Exactly what I was looking for, thank you very much! Works on the stable version as well, didn't know right-click did anything (doesn't seem to do anything on the spell-timer window).
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  #129  
Old 09-10-2020, 08:23 PM
jamesaberson jamesaberson is offline
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Join Date: Oct 2015
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Default Mac support?

Got this working on Mac, except that I can't set the EQ log directory. I can't right click the system bar since it just shows the regular Mac Options. Is there any way to set the log file location or open settings separately?

Thanks!
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  #130  
Old 09-10-2020, 11:00 PM
Nirgon Nirgon is offline
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not classic
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