#1
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Changing spell particle effects
Hello all,
I am attempting to correct all of the non-classic particle spell effects on P99. A basic example of this is the "Shielding" line of spells where the particles float straight up instead of shooting out from the hands. There is an existing thread about this in the Bug forum: http://www.project1999.org/forums/sh...d.php?t=105509 I have successfully been able to modify the spellsnew.edd file to change this behavior: [You must be logged in to view images. Log in or Register.] The reason I am making this thread is to expose the issue to a wider audience so I can compile a list of changes that need to be made. This is the list so far: Shielding spells <-- Shoots from hands Healing spells <-- Shoots from hands Frost nukes <-- Shoots from hands Bard "Chant of Battle" type effect <-- Hands glow/shoots from hands? Mage DS effect <--- Hands glow SoW effect <-- Shoots from hands Root effect <-- Shoots from hands Tash/Slow/Swarm <-- Shoots from hands Does anyone else know of any particle effects that are not classic or that you suspect aren't classic? Thanks! | ||
Last edited by azxten; 05-02-2013 at 12:35 AM..
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#2
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Very cool =) Thanks for the effort sir
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Bob the Broker
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#3
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Sow Effect (STR, feel like cat) all need to go outward from the hands like heals and shielding.
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#4
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What era of the game were the spells like this? I don't recall seeing it like that but Velious was a long time ago...
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Quote:
Odinty Treeguard - Level 58 Druid (Level 9) Vmek Shadowsong - Level 51 Bard (Level 5) Odibin Deathbearer - Level 36 Necromancer (Level 13) | |||
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#5
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awesome!!
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Mulder [60 Assassin]
Scully [60 Hierophant] Monster of the Week [ANONYMOUS] Kill Mulder, we take the risk of turning one man's quest into a crusade. | ||
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#6
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Quote:
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#7
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Particle colours are out of whack as well... "back in the day" a Lvl 1 casting shield type spells (Skin Like Wood, Minor Shielding etc) would just be casting green.
At 24 (iirc) this would go up to green/(yellow/orange). At 39 (iirc) this would go up to green/(yellow/orange)/blue. You could always tell the pro players buffing people in Greater Faydark by some of their spell particles. Not limited to shields either, extra strands of particles seemed to be added to the slow/tashan effects and the intensity of nuke effects. The shields I'm 100% on, the others...were they definitely pre-Kunark or added later? | ||
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#8
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Quote:
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Jerron - Human Enchanter
Neostorm - Dark Elven Wizard Yeardly - Dwarven Cleric Allabahallaban - Iksar Monk <Azure Guard> | |||
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#9
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#10
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As far as I know, the particle colors/effects do currently increase at 24 and 39.
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Fizzlelina Fizzlezalot <Castle> :: Gnome Necromancer :: Green Welgrim Stoutslammer <Dawn Believers> :: Dwarf Cleric :: Blue --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- --- Welgrim's Project 1999 files: https://p99.yourfirefly.com | ||
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