#11
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#12
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Shadow knight, I picked SK first and foremost for the dungeon crawling aspect, being able to regroup through FD, invis and IVU while at the same time doing the damage yourself, snaring to prevent fleeing mobs, life stealing to survive. Very item dependent though, having a thurg BP with clicky heal really changed the game and even more with fungi.
Combine it with a druid and DS pots and you got some nice dps going!
__________________
"When the going gets weird, the weird turn pro" -Hunter S. Thompson.
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#13
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Check out some of my videos if you have a mind. They're me soloing in out of the way spots with a chanter between 20ish and 60. The other comments on sham vs ench and whatnot are pretty spot on, imo. | |||
Last edited by Tecmos Deception; 11-08-2018 at 10:21 PM..
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#14
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ENchanter is the obvious choice here. The real question is which race. I’d recommend going off the beaten path and go human. They’re rare, have 2nd best CHa, INT is easy to come
By, and generally you’ll find most humans love their look and don’t need to bother with illusions. | ||
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#15
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I avoided soloing dungeons generally, at least going very deep into one until I leveled a Necro back in the old game. When I was able to summon my own corpse and then rez myself I suddenly became much more interested in exploring deeper into them.
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#16
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The deal breaker is usually rooms packed with 5 or 8 things that aggro. Only a few classes can deal with that such as enchanter for Calm and mez. Necros can do the same things with undead. Druids might do OK for outdoor dungeons with Harmony.
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#17
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Druid are alright for outdoor dungeon soloing because of SoW and Harmony for single pulls. Indoor dungeons, I would not recommend. You *can* do it, but you will be slow killing unless you can animal charm.
Druid root rotting isn't great. It's hard on the mana bar. | ||
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#18
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Rogue, warrior, or cleric for dungeon crawling
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#20
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