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View Poll Results: What's better, SK or PAL
Shadowknight 53 51.46%
Paladin 50 48.54%
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  #41  
Old 01-04-2021, 06:52 PM
mattydef mattydef is offline
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A lot of people forget there's more to EQ than just raiding. There's nothing more fun than getting a big upgrade, typically a melee weapon, and destroying some mobs in mid to upper level dungeons.
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  #42  
Old 01-04-2021, 07:12 PM
Gustoo Gustoo is offline
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Agreed. No matter how best in slot your caster gets he can never slaughter sarnaks for days on end for the pleasure of it, or for the bracer of the hidden, or whatever. Thats for the melees.
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  #43  
Old 01-04-2021, 08:18 PM
Ennewi Ennewi is offline
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Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Thinking of it the wrong way.

They're playing useful chars in raids to eventually spend their DKP to gear their knights so they can go enjoy the game outside the raid scene.
It was an insincere question, but yeah that's the gist of it, that there's a reason for DKP spending on a hybrid and not just that it's a lot more cost-effective than with other raid-appropriate classes, especially the ones that aren't dependent on gear from 1-60.

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Originally Posted by kjs86z [You must be logged in to view images. Log in or Register.]
Doing solo / single group stuff with a full BiS hybrid is a heck of a lot more fun than a crappy geared hybrid. I watched Sudz completely destroy sebilis by himself right after he got his Vulak axe. He was definitely having a good time.
Hmm, so conditionally good. Fair enough. Still better than saying...

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Originally Posted by Naethyn [You must be logged in to view images. Log in or Register.]
Most of the best shadowknights are playing other classes while equipping their knights. Paladins have an endgame buff divine strength. Both are bad.
  #44  
Old 01-04-2021, 09:07 PM
Ennewi Ennewi is offline
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Originally Posted by DeathsSilkyMist [You must be logged in to view images. Log in or Register.]
Yes, Knights are generally the best tanks in solo/duo/group situations, unless a Warrior or Monk is extremely well geared. Gearing up a Knight is a LOT cheaper DKP wise than gearing up a Warrior or Monk, so it is the easier path to gear up a Knight if you want a great solo/duo/group tank.
Aye, and those upgrades will have a noticeable/more pronounced effect, bridging the gap between the two classes hybrids are derived from, but the gap is still wide even then. The stronger the class is solo, the less noticeable the effect from gear. And since most purecasters and priests can single-player mode from 1-60 without issue, and raid mode once 50+, gear is superfluous. While certain high-end items can make a big difference for them, those classes are still more useful than hybrids either way. Disciplines also lessened the strictest requirements for gear on pure melee classes. The numbers are there, but they don't account for everything.

So, for not having the spells and abilities that primary classes are known for, hybrids (excluding bards) are generally considered bad. And by that standard, I would tend to agree. But if that's how bad is defined, than every option in classic is terrible compared to live.
Last edited by Ennewi; 01-04-2021 at 09:35 PM..
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