#41
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Quote:
Xegony had no timer FR had a really long timer and then 24 hr on the mob that started the script if failed Corinav and RZ were 2 that had very tight timers and was 3 days to wait if you failed | |||
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#42
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Also wow raiding is way more difficult than eq it's not even a discussion
You need basically need 1 good player from every role in EQ which equates to maybe 10 good players in a raid of 40 and you will kill 90% of bosses without breaking a sweat at a competitive level in eq, unless every single player is pro you won't kill a single thing in a game like wow at the top end pve level | ||
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#43
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I think currently wow is a lot harder in terms of fight mechanics. Timesinks do not equate to difficulty, they are just a matter of patience. Pop had some hard raids like rathe and coirnav. Layer expansions like dodh and tbs had tough end zones. Eq raids wre largely about controling mechanics over a long period and wipes tended to be gradual breakdowns. I raided wow a bit in cataclysm and in all honesty it was way harder than anything I had encountered in eq from classic to voa. Mechanically the fights were very reactive. One fuck up and you are dead and the consequences of that death were more sever with the smaller raid sizes.
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#44
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Never raided in WoW, but it's hard to believe anything would take less skill than EQ raiding, at least in the era we're in on P99. I mean, shit dies within 30 seconds of spawning here, with the biggest challenge being who can tag the mob first. The only skill here is convincing 30 unemployed people to not seek gainful employment and to leave their EQ client at server select with 8 toons ready to go depending on which mob pops.
Later expansions in EQ were far more challenging, but early EQ was pretty easy. Even PoP was fairly easy really. Coirnav was on the path to difficult encounters, but it was artificially difficult due to the lockout on failure. Took our guild like 3-4 attempts to do rathe. It was more about planning than anything. DoDh, TSS (prenerf), and TBS are where EQ raiding really got difficult. Of course those are about 8 expansions too late for this server. | ||
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#45
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IMO, Wow uses bigger numbers to impress. EQ is lower numbers closer to 0 which means corpse art. WoW is easier than EQ but it is still a good game. Obviously the earlier on in (or start of) a game is usually when the thrill is fresh. I guess that's the same thrill we all try to seek each time we log in 'again' perhaps?
ehh... 54 Wiz LFG PST | ||
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#46
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Everyone is saying "EQ just takes numbers" but nobody is mentioning organizing a raid force of ~70 people with ZERO voice chat and how difficult that is
__________________
Creator of the Iksar Travel Guide:
(an addition to the incredible Zone Connetion Map made by Yurz that includes Iksar-friendly vendors and banks) Leading the charge to bring back the classic feature /guildwar | ||
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#47
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#48
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Eh voice chat overrated. Our guild had server firsts from mc - aq without vent or coms
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#49
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__________________
Current Games:
Naw | |||
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#50
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how hard is it to tell me to autoattack and use their spells?
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Current Games:
Naw | ||
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