Project 1999

Go Back   Project 1999 > Red Community > Red Server Chat

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-07-2014, 04:20 PM
lite lite is offline
Banned


Join Date: Sep 2012
Posts: 3,160
Default Dear Rogean

I can only assume that when you decided to start implementing simulated repops you did it because you believed it would be a step in the right direction for the server to thrive.
You couldn't have been more correct . During the time of simulated repops not only did it revive my guild, but for the first time in this server's history there were 3 actively competing guilds, all of which were prospering. few things were more exciting than the world shaking and the races beginning

You currently have the best population this server has had in years. Do not let this momentum go to waste. Automate simulated repops asap or start triggering them no later than 2 weeks apart. Failure to do so will cause the population and the competition to go right back to shit.
Last edited by lite; 06-07-2014 at 04:22 PM..
  #2  
Old 06-07-2014, 04:41 PM
Giovanni Giovanni is offline
Sarnak

Giovanni's Avatar

Join Date: Oct 2010
Posts: 476
Default

Agree - randomness would help multiple guilds survive on server.

Having a guild sitting on top of a raid mob's spawn point waiting for it to pop goes against the original spirit of Everquest.

Would also be interesting to have ability to spawn raid mobs by killing within the appropriate zone. For instance, killing frogs in Sebilis would have a very small random chance of popping Trakanon.

This would encourage grouping within those zones in order to generate the raid mob pops and prevent all mobs from being monopolized on the same 3 hour window.
__________________
Quote:
Originally Posted by nilbog View Post
1. classic resist system
2. item loot
3. teams
4. egg shaped pumice
5. racial faction loss
6. removal of exp loss on pvp death
7. pvp text (i like orange)
  #3  
Old 06-07-2014, 04:46 PM
BeautBabeC BeautBabeC is offline
Sarnak


Join Date: Nov 2011
Posts: 204
Default

Cool idea Gio. Yea sim repops would be the best way to give the server a little life.
  #4  
Old 06-07-2014, 04:47 PM
fiegi 8.0 fiegi 8.0 is offline
Fire Giant

fiegi 8.0's Avatar

Join Date: Feb 2014
Posts: 679
Default

like that ginger gives a fuk about the server
  #5  
Old 06-07-2014, 04:51 PM
Gaffin 7.0 Gaffin 7.0 is offline
Banned


Join Date: Feb 2014
Posts: 1,147
Default

[You must be logged in to view images. Log in or Register.]
  #6  
Old 06-07-2014, 05:09 PM
mikemandella mikemandella is offline
Sarnak


Join Date: Jun 2012
Posts: 457
Default

As a casual player I think this is a great idea. Another high level guild would be great!

- Oppressor
  #7  
Old 06-07-2014, 05:12 PM
Pudge Pudge is offline
Planar Protector

Pudge's Avatar

Join Date: Mar 2011
Posts: 1,517
Default

Ya. Make them automated, try putting variance in on a couple mobs, etc. The server needs a bit of change! Something to mix it up. Back in classic things never felt this.. stale.
__________________
Quote:
Originally Posted by heartbrand View Post
Beware of this poster, he makes unsubstantiated claims and attacks on people
  #8  
Old 06-07-2014, 06:52 PM
Nirgon Nirgon is offline
Banned


Join Date: Jun 2011
Location: Ruins of Old Paineel
Posts: 14,480
Default

I got more important shit to do like take a nap
  #9  
Old 06-07-2014, 07:07 PM
Nocsucow Nocsucow is offline
Planar Protector

Nocsucow's Avatar

Join Date: Dec 2013
Posts: 1,952
Default

Pras this thread
  #10  
Old 06-07-2014, 07:09 PM
Quiet Quiet is offline
Sarnak

Quiet's Avatar

Join Date: Mar 2013
Posts: 442
Default

Who was the 3rd guild? I get it was Nihilum, Azrael, are we counting Red Dawn? The rise of Azrael really just equated to the non-factor status of Red Dawn and vise versa. Never was there a time in which 3 guild were able to compete. Would be like The Mighty Ducks joining a Nihilum raid and claiming to be the 3rd raiding guild of the server.

Gunner Stahl says "Nice job captain duck"
Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 05:33 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.