#41
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Having to manually tap sense heading adds nothing to the "classic" experience or enjoyment of the game. | |||
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#42
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Not that this would be such a bad thing. | |||
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#43
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That's definitely not the problem, as npcs couldn't equip no drop items anyway.
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#44
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#45
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http://wiki.project1999.org/Non-Classic_Compendium I suggest doing this on the wiki.
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Amax MNK / Amalgamax ROG / maximum Begging (227) EQ Map Archive (1,000+ images) P99 Wiki • EQ Patch Chronology | |||
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#46
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I was thinking the other day that I don't go LD on the boats enough or even glitch and fall off the ships. That's different from live! I think some of my most traumatizing gaming experiences came from falling off the boat or getting killed by a seafury that somehow attacked me through the ship. Then having to locate my corpse or swim to an island and beg for someone to find me.
I also don't randomly crash or go LD when someone picks up the phone line. Anyone else have horrible stories of crashing or going LD back in the glory days of dial-up and classic eq? | ||
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#47
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http://everquest.allakhazam.com/db/npc.html?id=3567 Not seeing any reference to him Harm Touching though.
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Toons: Boommaster 60 Wiz/Tinkermaster 57 Mag/Taxican 60 Dru/Toofunk 60 Bard/Mada 60 Enc/Myskatonic 58 Shm/Rosecutter 60 Rog/Owna 52 Cle//Nyalarthotep 56 Nec/Torgon 57 Warrior
Guild:Good Guys Discord:Boommaster/Tinkermaster#9869 | |||
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#48
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Things that are different here that realy bothered me are :,
Pathing = much worse than live here. spots in dungeons never fixed that kill groups over and over. Ac = not the same as live. It is better than at launch but still isn't close to correct , which kinda ruins the whole getting better gear for melee's. When the Ac doesn't do exactly what it should. Mobs drop rates. Item drop rates are put in at the best guess of the devs. Many items were much Harder and sometimes easier to obtain back on live. This ruins it for me too [You must be logged in to view images. Log in or Register.] I mean if obulus death shroud drops 1 in 1000 here and 1 in 5000 on live. kinda sucks for that true classic experience. or When wu sticks drop 1 in 100 instead of 1 in 2000 phantoms etc etc. Mobs that roam where they shouldn't , mobs missing . The LDC that roams from entrance of sol b ? the kobold that is stationary in the first left tunnel of sol b on p1999 was never there. etc etc. Mobs spawn rates / spawn times. not always correct. It is great that they work so hard to make this server classic . It is just sad that no one can ever recreate it exactly. Go to eq mac and check out the spawns and loot chances maybe ? would be an easy way to fix things. Even a go way to check how ac should work. Mobs not casting correct ai. and not acting like they did on live. Also spells "whirl till you hurl" etc . working different than live. at this point. It is a great server , just that when 40percent of the players were caught cheating.... kinda ruined it for me. On top of power hungry gms that banned me so their friends could get a raid mob. I was unbanned but still ruined the experience. I loved playing beta and the first few months were awesome here. | ||
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#49
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ran far enough away, it would give up the chase, but as soon as i got near it again (even before it was visible), it was on me like glue | |||
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#50
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5 minute Damage Shield timers.
Seriously. What the fuck. Make it 15 and get it over with. Last time this topic gained steam, GM's basically said "Deal with it. hurr durr PL abuse."
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Petros Zolustias
Crexxus - Snoiche Tathunoiche "... I don't think I remember him digging for this long..." The A-Team twitch.tv/crexxus | ||
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