Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Reply
 
Thread Tools Display Modes
  #21  
Old 07-29-2022, 09:29 PM
Vivitron Vivitron is offline
Sarnak


Join Date: Apr 2020
Posts: 368
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
The biggest annoyance atm for pets is how a mob will sometimes beeline at the master when the pet and a melee are in range but stay in combat with the pet if the melee moves out of range.
This is part of the same bug I mentioned above. If you put more things in melee range, the mob will skip the tank and hit one of the other things in melee range instead of chasing. Can look like a melee pulled aggro but really you just slowed too early. I'm not sure how it decides which target to skip to; I've seen it hit other melees or pets.
Reply With Quote
  #22  
Old 07-30-2022, 02:28 AM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,329
Default

Quote:
Originally Posted by Vivitron [You must be logged in to view images. Log in or Register.]
This is part of the same bug I mentioned above. If you put more things in melee range, the mob will skip the tank and hit one of the other things in melee range instead of chasing. Can look like a melee pulled aggro but really you just slowed too early. I'm not sure how it decides which target to skip to; I've seen it hit other melees or pets.
I’ve seen it happen when duoing with mages. Mage over nukes. Mob will chase mage while mob and player is in range but not while just mob is in range. I don’t remember ever seeing this on live … nor earlier iterations of p1999.
__________________

Gorgen (Blue) - Agnostic Troll Warrior of the XXXI Dung

Reply With Quote
  #23  
Old 07-30-2022, 07:31 AM
eisley eisley is offline
Planar Protector


Join Date: Nov 2009
Location: seattle
Posts: 1,159
Default

The pet aggro changes definitely seem wonky in ways I struggle to accurately describe.
__________________
alksley <rampage> / <awakened> / <TSS>
Reply With Quote
  #24  
Old 08-02-2022, 04:40 PM
Allishia Allishia is offline
Fire Giant


Join Date: Mar 2015
Posts: 801
Default

Most pet agro issues are fixed by turning taunt off, far as grouping / raids go. If my pet is tanking and shaman slows it with taunt on it won't go anywhere unless a melee with no agro hits the mob, then it chases the shaman.

With taunt off, when the shaman slows, it will just go after him right away lol...
__________________
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 03:07 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.