#11
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I just showed you the math, keeping in mind the damage cap.
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#12
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#13
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#14
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#15
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#16
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And if someone said that I would have posted this. Per Rogean.
http://codepad.org/NjMM455H Code as it was on live, in line with the timeline. I know what I'm talking about. Relevant part (in reference to what you're talking about about the damage bonus not changing based on delay): // Kunark until Sep. 19, 2000, better than 1H bonus. else if (RuleI(Combat,TwoHandedDmgBonus) == 1) { if (GetLevel() > 50) return ((GetLevel() - 7) / 3); else return ((GetLevel() - 25) / 2); } | ||
Last edited by koros; 10-08-2013 at 03:16 PM..
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#17
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I was just using the 2hb thing as an example of how people can apply formulas yet have them not equate to actual in-game performance for whatever reason, be it a miscalculation, unknown variables, wrong equation all together, or whatever. Sometime over the next couple days I'll actually stop being lazy and parse a 25-50 mob sample size on a L1 monk using both weapons. We can argue about formulas and what should be true all day, but until someone actually tests it in game we're just going to argue in circles. Even you admit that you made some assumptions in your original calculations. I'm not saying that there is some mystical factor that causes the game to perform differently from the coding, just that your calculations don't jive with what myself and a large portion of the server as observed, so I think we can only assume that both my anecdotal evidence and your calculations could both be flawed - hence my desire to parse it (when I can, so busy!)
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#18
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#19
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__________________
Raev | Loraen | Sakuragi <The A-Team> | Solo Artist Challenge | Farmer's Market
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#20
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Im almost 100% sure that dual wield cap is way higher than 100 at 19. I quit dw'ing completely when I hit 20, and my dw skill is at least 145.
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