#131
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If I understood his top point correctly, he just means not everybody can be consistently able to participlate as a playmaker due to lower playtime. In that case, you couldn't make it into the ranks of the top players who get first dibs in the system cd288 was proposing. I already agreed with your points about DKP being superior, and that there are plenty of ways to get DKP, even outside of raiding. I can only assume you missed cd288's post, which is what we were discussing. We weren't discussing a normal DKP guild where everybody gets rewarded with DKP and anybody can step up to be a playmaker.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 09-20-2022 at 09:21 AM..
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#132
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Last edited by Kich867; 09-20-2022 at 09:30 AM..
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#133
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It's a fucking disgrace imo. P99 endgame raiders (and especially the heavy hitters in the FTE/Racing/Tracking game) have some serious stockholm syndrome | ||||
#134
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Unfortunately you cannot put the genie back in the bottle when it comes to game knowledge. I can't see any other way for Everquest raiding to end up in this scenario where you don't have instancing. Everybody knows how to beat the encounter, and at least two guilds always have the numbers available via batphone to kill the encounter. Racing and tracking is how you get the mob first, and FTE lets everybody know who tagged the mob. Custom content would probably be the only way to change the current raiding system, but it almost certainly would fail. People just don't like custom content that much, which is why all of the EQEMU custom content servers have a fraction of the population of P99.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#135
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I've been a big proponent of either completely removing variance or making it significantly shorter windows. What good does having 16h windows do for anyone? It rewards unhealthy extreme neckbeard behavior and abusing account sharing/screen sharing/scripting. None of which is objectively a good thing or classic in any sense. Either 0 variance or windows of 1-2 hours would go a long way to reducing the extreme timesink barriers and reducing the need for scripts/account/screen sharing. I feel like most people that play this game can stomach tracking for an hour or two. People wouldn't be earning extra DKP to waste their lives staring at a screen for 16 hours straight for the 92389238524th spawn of the same dragon/giant/whatever we've all killed on this server time and time again. This only helps lessen the stupidity of the tracking portion of endgame and doesn't address FTE/Racing which I also think is terrible. Figuring out a better system than FTE/Racing is a slightly harder problem though. On paper I think enforced rotations is probably the most fair and least likely to result in toxic behavior but it has it's own share of issues. People would inevitably just splinter into like 30 different 30man guilds instead of having like 4-5 guilds of 100+ players. You could artificially limit how many guilds can be eligible for the rotation and just tell players if they want to be part of the rotation they need to join/merge into one of those guilds. That's not a perfect solution by any means. I do personally think it's better than encouraging guilds to spend HOURS and HOURS practicing race lines through raid zones and scripting to move off the line quicker and endless farming of otherwise unnecessary clickies and all the dumb shit that happens in this current system. Another possible solution would be just making raid mobs spawn far more frequently. If every raid mob was on a 24h repop timer I suspect that a much larger variety of guilds would get much more valuable targets on a more regular basis than they do now. What's the negative? People get gear faster? Who cares? P99 is a non profit project right? Not like they have paying customers they need to retain to pay for operations right? What's wrong with making some changes to allow people to actually participate in the endgame? This isn't supposed to be such a competitive game. PvP servers are dead for a reason. Not to mention how many more players would they gain if the endgame was a bit more approachable for the masses? I basically entirely gave up on P99 endgame in it's current state. If some big changes were made to make it less toxic I would certainly consider getting back into it myself. I'm sure I'm not the only one. Every one of us as human beings only gets a certain amount of time to live our lives. I'm not one to shame people for choosing to spend their time however they like. I've spent a disgusting amount of my life playing video games of various kinds. Do you really want to spend DAYS of your life staring at a screen to "track" a 1999 pixel dragon and not even actually playing the game the entire time for a little extra DKP? Does anyone actually enjoy this? | |||
Last edited by PlsNoBan; 09-20-2022 at 11:05 AM..
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#136
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I disagree with shorter spawn times though. Scarcity of loot is one of the major factors keeping P99 going for so many years. Just look at how the TLP's bleed players with instancing. When you make loot too easy to get, your player turnover increases. P99 can't really afford that, since there isn't a lot of turnover to begin with. You need to keep the players you have. Honestly I think P99 would be much better if they just removed a lot of the non-classic changes. No spawn variance, no clickie nerfs, no push interrupt nerf, and no rooted dragons. This would allow small guilds to compete again, and we would have like 5 or 6 guilds going after a target instead of 2.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 09-20-2022 at 11:09 AM..
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#137
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I do agree with your other points though | |||
#138
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For players like us who love the game, we are willing to jump over said hurdles. But a lot of people stop at the point of trying to get the game working in the first place if they are not as familiar with the game. Based on the data from the TLPs, I am farily certain people would leave P99 at a faster rate due to accomplishing their goals faster. As population dwindles, more people leave because the server feels empty. You have to be extremely careful with multiplayer games. The player base is required to keep the game alive. Clearly the scarcity formula works for P99, or it would have died years ago. Anybody who wants faster loot is already playing TLP probably.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
#139
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I think ideally a system would involve some level of mechanics to encourage a guild to not camp one mob forever, but I honestly think that would occur naturally if they spawned more often. If most raid mobs spawned every like, 8 hours, you're still going to regularly be trying to figure out what is up, what isn't up, who is doing what, what can you go grab, and for me at least that's kind of the enjoyable part. And it would space spawns out to be somewhat reasonable for most timezones at some point. | |||
#140
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Honestly I would support raid instancing on P99. Not for regular dungeons so certain things like Kael would still get contested but for things like the planes and ToV whatever just instance it. The whole Zerg and clickie meta nowadays is so unclassic anyway that why not just shove the big groups of man children into their own respective instances and call it a day.
I could imagine one benefit being maybe the staff is more engaged on other things because they’re not spending all their free time dealing with whiney raid petitions. | ||
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