#1
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necrapolis
the zone can't handle a raid force
this issue known? | ||
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#2
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This bug report has no specifics.
This a known issue? But seriously. What were you doing (engaging Zlandicar? Clearing down?). How many people were there? Was everyone de syncing? Just some people? Did the zone crash? Were you triggering lots of traps? We have raided Zlandicar with probably 35 and had no issues with lag or desyncs.
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#3
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zoned in
unplayable lag and mass disconnect | ||
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#4
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we tried zoning in around 45 players
around 15 of us either crashed repeatedly when trying to zone in, while those who were able to make it in were desynching and had massive latency | ||
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#5
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This is a new issue then. I zoned in there maybe yesterday or the day before... Those who managed to zone, did they notice the swarm beetle traps at the zone in? I've seen them there for the past week or two. It is likely they aren't despawning and their build up may be an issue.
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#6
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I watched Forsaken try to kill Zland just last night, didn't seem to be any issues.
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Green
Tofusin - Monk <Force of Will> Manowarr - Druid Blue Tofusin - 60 Monk <BDA> Shiroe - 60 Enchanter Manowarr - 60 Druid | ||
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#7
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It is a known issue for a few days now:
http://www.project1999.com/forums/sh...d.php?t=203090 Its really only on the first half of the zone though. When you first zone in, the lag can be pretty rough and even on the run towards zlandicars hall it can be quite choppy. Verified with multiple people on various connections/pc's and its the same for most. Once you make it to Zlandicars hallway/room, the lag isnt bad at all though. | ||
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#8
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Tried to zone in to DN today, crashed to desktop. Couldn't log back in at all. Had to re-beta copy, tried to zone in again, same deal.
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#9
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i had to log in a guildies character and zone him out of DN bc he also got stuck in the zone.
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Pint
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#10
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Quote:
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