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Raid Scene Proposal
With guilds like Casual Scum, Empire, TMO, and Friends starting to field 15+ members regularly for raids and each guild continuing recruitment, it is only a short matter of time until there will be competition over the end game raid mobs. I am proposing the following things to keep the atmosphere away from becoming anything similar to what it was with Nihilum running the show. My aim is to keep the raid scene relatively casual, civil, and fun. I'd like this to be an open brainstorm session, and I'd like people to refrain from shitting this thread up and perpetuating the issues that this server currently has.
- Agreements not to over-recruit. Every single raid mob in the game can be killed with 8 or fewer groups. When your guild begins exceeding say 50 people at each raid, stop recruiting entirely. Numbers will naturally go down over time, and if they don't, I'm willing to bet that there is always a person or two in every guild that deserves to be kicked out. Nothing was worse than before where, at times, the only competition between Empire and the rest of the server was who could recruit more new players and sustain those numbers week after week. In the long run, this should lead to new guilds forming and even more chaos when several guilds are competing for the same mob(s), while lowering the chance that one single guild will monopolize content. - Spread raid mob timers far apart to more reasonable times. This one is mostly directed at Empire, considering they have all the important raid mobs on lockdown right now. Regardless of how you guys feel, a majority of the server does not want to wake up before noon on a Sunday. My idea would be to spread King Tormax, Dain, Yelinak, Vulak'Aerr, and Dozekar the Cursed to different days entirely, and try to keep them in a more primetime slot. These are the only mobs that most of the raid scene cares about, and keeping them all on one day only promotes a winner-take-all environment that existed with Empire around. I think we all know that whoever won that King Tormax fight on repop day took every single raid mob thereafter 19 out of 20 times. When one side loses, many people often get demoralized and log off for the day, and then they have to wait 6 more days until they get another shot at any of the mobs they care to fight over. I believe that having the important raid mobs several different days of the week will keep more people logging in even if they lost the previous fight. It will create far more opportunities for mass PvP, thus lowering the odds that one guild will keep everything on lockdown. - Keep it civil both in-game and on the forums. This will not only benefit the raid scene, but server population in general. Controlling your members who want to spam /ooc, shit up the forums, grief people on twinks, etc. will keep more newbies interested in leveling up to join us at the endgame. For instance, after mass pvp over a raid mob happens, the winning guild should kill the NPC, then offer to rez the opposing side's clerics and allow them to clear out. People should be cordial and not constantly give the community insight into whatever personality/social disorder they're currently suffering. Following this philosophy will allow us to police the server ourselves instead of relying on petitionquest every single day. If a guild foregoes this idea and decides that they'd rather act like pieces of shit, then the rest of us can make a concentrated effort to treat them like pieces of shit. It's time to become men about it pals.
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#2
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The zerg mentality is entrenched way to deep in the minds of the neckbeards that play here. Would be cool tho.
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#3
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Wanting Empire to change the timers of their current raid schedule is probably a stretch. It might not be the best time for everyone but noon on a Sunday is pretty casual. They probably like that they can log in and knock out all the important encounters in 1 day.
If you are wanting them to spread it out over 3-4 days then they will probably need to recruit more to keep the numbers around 50 for 3-4 days, vs 1 day. That pretty much hurts your 1st objective of over recruiting. Having the timers lumped in to one day is your best bet and being able to promote smaller and more competitive guilds. | ||
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#4
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i dont see this happening . but good luck
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#5
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oh btw we should address this ninja looting thing. its kinda scummy imo
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#7
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tl;dr
high levels of autism and mad ITT | ||
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#8
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How about tmo casual scum and friends get 50 people together and go kill vymme, talking about raid mobs you haven't even seen is hilarious. Not to mention the reason for recruiting is the high amount of burn out on red99 , the moment you stop recruiting you shoot yourself in the foot.
Empire crootin.
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#10
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love you jeni
but nothings gonna change unless you make it change ive been around the eq block - same shit since 99 recruit and contest, sirkens famous words | ||
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