Project 1999

Go Back   Project 1999 > Class Discussions > Casters

Closed Thread
 
Thread Tools Display Modes
  #1  
Old 06-21-2020, 05:07 PM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 365
Default Make Wizarding Great Again

First off I’ll say this is a “not classic” idea so please feel free to roast and flame for my wrong think. I’d also say this is maybe more along the lines of Blue server “custom” content ideation. This gap is really only aimed at leveling in a group setting which is how Everquest was intended to be played, with soloing being a distant second in the mind of the original developers (my opinion based on what I’ve read from the game developers).

Alright caveats aside,

I really love the Wizard class in Everquest but in the classic era they are very gimped in an efficient group setting. At least as far as performing their primary purpose, dealing dmg. Wizards can be great in a group and add a variety of utility (I’ve grouped with great ones) however generally speaking they will not be able to keep up in a high paced experience group where mobs are constantly in camp being killed.

If we look at level 33 as an example a wizard will only regain 130 mana per minute from meditate allowing them approximately one cast of there level 29 inferno shock for up to 250dmg on 135 mana. A rogue on blue of this same level can easily sustain 15dps, if we’re assuming a total of 40 seconds of combat per minute the rogue could do 600 dmg over the same timeframe.

I know many groups will welcome wizards and won’t discriminate (though though many are less open minded) but I personally hate the idea of holding my team back in what is an already difficult and time consuming game.

To help address this my recommendation for custom content would be to add a group only meditate bonus for wizards that would increase the mediate only regen rate by a 5-20% increase per group member. The bonus would not include any other regen such as worn, spell, or song but this would be included on top of the mediate regen. This change would allow the wizard to sustain spell casting more often without changing the dynamic of how much “gas is in the tank” per se. I also don’t believe this approach would significantly change the dynamics of raiding besides possibly giving wizards an extra nuke or two over a long sustained fight.

Just an idea in the arena of thoughts feel free to tell me why this would break the game or is a terrible “not classic” thought. I’m sure there are re-education camps for this type of thing that will help me to stop my wrong thoughts.

*disclaimer - I don’t play Wizard I just appreciate the class and would like for them to be more capable sustained DPS in group settings.
  #2  
Old 06-21-2020, 05:57 PM
Nibblewitz Nibblewitz is offline
Fire Giant

Nibblewitz's Avatar

Join Date: Jan 2014
Posts: 705
Default

Imagine how balanced the clothies would be if wizards were given the clarity line instead of enchanters.
  #3  
Old 06-21-2020, 06:01 PM
Exard3k Exard3k is offline
Kobold


Join Date: Oct 2015
Posts: 195
Default

Wizards are doing fine on green. Without uber twink weapons from kunark/velious, wizards pack quite a punch. I never felt underwhelming in a group. And sustained dps is fine, but (stored) bursts are often as important.

The problem on blue is not the wizard, it's twinking on low levels with end-gear kunark/velious equip being so cheap everyone can afford it. This is killing most classes that rely on (static value) spells.

And no, I don't want clarity for wizards.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric
<Vaelmyan> lvl 33 Shadow Knight
<Aanelenye> lvl 43 Paladin
<Vaalyun> lvl 48 Wizard
Blue chars: retired


  #4  
Old 06-21-2020, 06:26 PM
Kirdan Kirdan is offline
Sarnak


Join Date: Apr 2010
Posts: 356
Default

All I really want is innate spell crits for wizards. They were added in luclin and while AAs allowed any class to get them, wizards had them innate just like warriors have innate melee crits. Let me throw out 4k banes every now and then.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys>
P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne>
P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne>
SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen>
  #5  
Old 06-21-2020, 06:29 PM
Muggens Muggens is offline
Planar Protector

Muggens's Avatar

Join Date: Aug 2013
Location: Norway
Posts: 1,697
Default

Quote:
Originally Posted by Exard3k [You must be logged in to view images. Log in or Register.]
The problem on blue is not the wizard, it's twinking on low levels with end-gear kunark/velious equip being so cheap everyone can afford it. This is killing most classes that rely on (static value) spells.

And no, I don't want clarity for wizards.
Your first paragraph is just plain wrong.

Agree on no C for the wiz, I dont want to be pestered with tells begging me for crack plz ;P

OP, your idea is a fine one. I do hope they tune the wiz a tad for blue99. Self only mana regen increase(perhaps an improved Harvest?) and crits would be nice. Some minor utility spells like a self only runspeed boost would be cool too. As long as its within the realm of a classic "wizard" modus
  #6  
Old 06-23-2020, 06:48 PM
brunow1337 brunow1337 is offline
Scrawny Gnoll

brunow1337's Avatar

Join Date: Nov 2016
Location: Sweden
Posts: 26
Default

sounds like stuff i was thinking first time i played eq and i rolled wizard (late 2018) felt like wizards need more mana reg while meding, lower cost on spells or make harvest gain more mana and or reduce CD. They just need some small improvements with their mana some how. But hey i dont realy know tbh im a complete noob when it comes to EQ only played with wizard to lvl 55 on blue as i said late 2018 but alot of comments and posts on the web about wizard beeing bad in eq sadly i realy enjoyed them and i dont know what to play on green atm [You must be logged in to view images. Log in or Register.]
  #7  
Old 06-24-2020, 02:03 PM
Muggens Muggens is offline
Planar Protector

Muggens's Avatar

Join Date: Aug 2013
Location: Norway
Posts: 1,697
Default

Another thing I wish my wizard had was quick casting nukes, or just plain shorter cast duration for alot of the staple nukes. Sunstrike is 7 seconds away...just as long as I stay, I'll be waiting
  #8  
Old 06-24-2020, 02:34 PM
Jimjam Jimjam is offline
Planar Protector


Join Date: Jul 2013
Posts: 11,328
Default

It wouldn't be so bad if Markar's actually lasted 8 seconds on mobs... even the full 5 of Tishan would be nice.

I guess stunning effectively is just something only mobs are allowed to do.

Why did mobs get a 3 second limit to being stunned, anyway? Is this because of the much maligned whirl til you hurl nerf druids suffered?
  #9  
Old 06-24-2020, 03:56 PM
plzrelax plzrelax is offline
Kobold


Join Date: Jan 2017
Posts: 108
Default

I know the enchanter pbaoe stuns certainly last more than 3 seconds. Too bad about wizards [You must be logged in to view images. Log in or Register.]
  #10  
Old 06-24-2020, 04:03 PM
Exard3k Exard3k is offline
Kobold


Join Date: Oct 2015
Posts: 195
Default

Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]

I guess stunning effectively is just something only mobs are allowed to do.
And Clerics. They get multiple stuns over their career. Wizards got interrupt nukes which work just as good when you had some training with them and know the mobs you're fighting. Quick cast time is critical though. stun spells are dirt cheap in terms of mana. Stunlocking mobs shouldnt be cheap.
__________________
<Exardyz> lvl 47 Shaman
<Syrrin> lvl 35 Cleric
<Vaelmyan> lvl 33 Shadow Knight
<Aanelenye> lvl 43 Paladin
<Vaalyun> lvl 48 Wizard
Blue chars: retired


Closed Thread


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 09:11 AM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.