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Old 08-15-2020, 03:45 PM
Stonewallx39 Stonewallx39 is offline
Sarnak


Join Date: Aug 2015
Posts: 365
Default Melee push - how bad did they nerf?

I was in group the other day and mentioned I’d reposition the casters so we could push to help prevent healing. One of my group mates reminded me of a somewhat recent (last 12 months?) patch where melee push is less likely to interrupt casting. I knew of the patch and it’s effects but he was of the opinion that melee push is a waste of time and only bash/stun/etc. would affect stopping casters.

I know melee push does have less effect (very frustrating soloing clerics on my monk) but is it completely useless? If there a floor for effectiveness say you need 3+ Melees/pets coordinating to be successful in a group and 10+ on tougher mobs?
  #2  
Old 08-15-2020, 04:06 PM
Zipity Zipity is offline
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Push doesn’t work, mobs that CH on raids are mana sieved it is so ineffective.
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Old 08-15-2020, 04:06 PM
Jimjam Jimjam is offline
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Join Date: Jul 2013
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You still have a small chance to interrupt per hit, but no amount of distance push will cause interruption though.
  #4  
Old 08-15-2020, 07:47 PM
kaev kaev is offline
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Join Date: Sep 2011
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Quote:
Originally Posted by Jimjam [You must be logged in to view images. Log in or Register.]
You still have a small chance to interrupt per hit, but no amount of distance push will cause interruption though.
Yeah, it's pretty bs. Waiting way too long to fix something the players were enjoying a bit too much and then nerfing it from mildly overpowered to nigh useless is apparently a vital element of TheProject1999Vision[tm] (for another recent example see the evade nerf.)
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