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Old 08-04-2020, 06:59 PM
paronga paronga is offline

Join Date: Apr 2019
Posts: 39

First, thank you so much to you excellent talented people for working on this project. Music is such a key part of any video game.

I know this a long shot, does anyone know how to get this sort of thing working under linux/macOS under wine?
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Old 08-17-2020, 10:19 PM
vans21emu vans21emu is offline

Join Date: Mar 2015
Posts: 18

Does this still works? it seems some of the link is dead
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Old 09-09-2020, 08:56 PM
Arkaan Arkaan is offline

Join Date: Sep 2013
Posts: 138

Originally Posted by Psycher [You must be logged in to view images. Log in or Register.]
*Most of the Information I found to complete this was taken from

By changing your systems MIDI soundfont, you can recreate the AWE32 Soundblaster sound which is how the music was meant to be heard in EQ! (the MIDI soundfont that windows comes with by default is pretty terrible)

Preview the sounds:
(you may not be super impressed but in comparison its a lot better, im too lazy to upload a comparison video, maybe i will at a later date)

1.) Download 1mgm.sf2 to Desktop or any location [download]
2.) install bassmididrv.exe [download]
3.) Run BASSMIDI Driver Configuration
4.) "Add" 1mgm.sf2 to soundfonts and click "Apply"
5.) Go to Advanced tab, under Default MIDI Synth, select BASSMIDI Driver and hit "Apply"

You can google "MIDI soundfont Banks" to see if you find any you like better

You might notice a little bit of glitchyness in the video with the sound, i think that's only because my fraps was running.

Noticed you are suggesting to load 1MGM.sf2.

This is a compacted 1MB soundfont with GM fonts only. This was the ROM preloaded in the AWE32 line of cards from Creative.

There are several, much more rich fonts available. 1MGM.sf2 has larger variants such as 4GMGSMT.SF2 or CT4MGM.SF2. These are copyright, but if you can get your hands on an old school AWE64 Gold installation CD you will find them there.

If your goal is to make EQ music "sound like it used to in 1999" then it depends on what you were hearing. Windows 98 defaulted to MS GS Wavetable Synth regardless of soundcard. You may want to search the web for a better version of the built in windows soundbank, gm.dls.

If your goal is to make the music not have issues such as skipping and clipping then you need another synthesizer. I wont recommend building a computer with ISA slots and getting a 20 year old AWE64 Gold. Software can fix these issues nicely.

In either event, I recommend OmniMIDI

This software allows you to load various soundbanks. It is a fork of BASSMIDI but is more updated and robust.

Once you have loaded the soundfont you can change the default midi device in Windows 10 by editing the registry under Computer\HKEY_LOCAL_MACHINE\SOFTWARE\WOW6432Node\M icrosoft\Windows NT\CurrentVersion\Drivers32 for 64 bit OS or Computer\HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\Win dows NT\CurrentVersion\Drivers32 for 32 bit OS

There will be a REG_SZ key named "midi" which points to wdmaud.drv by default. This is the default windows audio driver which also contains Microsoft's software synth.

You should see your custom synth listed as "midi1" with the registered driver name.
Just copy the string from "midi1" and paste it into "midi"

To revert to default just make sure "midi" says "wdmaud.drv"
Last edited by Arkaan; 09-09-2020 at 09:17 PM..
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Old 09-09-2020, 09:40 PM
Arkaan Arkaan is offline

Join Date: Sep 2013
Posts: 138

If you havent yet heard EQ music using 4GMGSMT.SF2 or CT4MGM.SF2 (they are the same) I would highly recommend doing so. This was the default font on SoundBlaster Live
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Old 09-10-2020, 11:17 PM
mischief419 mischief419 is offline
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Join Date: Aug 2014
Location: Taiwan
Posts: 501

2nd link broken.
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Old 09-11-2020, 12:16 PM
Arkaan Arkaan is offline

Join Date: Sep 2013
Posts: 138

Originally Posted by Maestrobob [You must be logged in to view images. Log in or Register.]
Ah yes... the boat music. Here's what I remember from the year 2000! The boat music was always a little bit... buggy? It definitely didn't loop continuously though. I also don't think there was any other music, at least when taking the old world boats like from from Freeport to BB.

I'm an auditor on EQClassic, which uses the trilogy client. As far as I can tell, all of the .xmi triggers there seem to work exactly as I remember. I made a recording of the boat ride from FP to BB with the music below so you can hear exactly what happens.

You can hear the music plays through completely once then loops once, but with most of the channels muted. Eventually the all come back in and then it ends. What's interesting is as soon as a different .xmi trigger event happens (for example the battle music), the boat music starts over again, etc. I'm thinking the .xmi was always on a zone-wide trigger, but after one loop, it's supposed to drop all of the channel volume to 0 until the next trigger. Just a hypothesis, as I haven't dove into the deep end yet.

I'm definitely curious to see what you can come up with on this issue.
This music is also in Dagnors at the center island.
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