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  #61  
Old 01-25-2017, 05:30 PM
koros koros is offline
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Quote:
Originally Posted by Raev [You must be logged in to view images. Log in or Register.]
2.0 multiplier which is pretty reasonable for a monk with avatar vs a Velious dragon (something like 2.6 is more reasonable vs XP targets and 110ish dps should be possible). Assumes high resists; Fist of Nature actually does 5 DPS from procs alone which moves it up a lot vs XP targets, if you don't mind letting every caster gate/ch on you. Does not include time switching out to primals to proc; if you are pulling a lot Gharn's/Primal is probably vs spending 50% of your melee time trying to proc a primal with Abashi's.

Primary Secondary Raw
Upgraded Abashi's Rod of Disempowerment 89.83
Upgraded Gharn's Rock of Smashing Fist of Nature 88.21
Upgraded Gharn's Rock of Smashing Primal Velium Fistwraps 85.47
Wurmscale Fistwraps Fist of Lightning 83.24
Baton of Flame Primal Velium Fistwraps 83.19
Fist of Nature Primal Velium Fistwraps 83.11
Upgraded Bo Staff of Trorsmang 81.78
Primal Velium Fistwraps Fist of Lightning 80.58
Wurmscale Fistwraps Primal Velium Fistwraps 80.50
Upgraded Shovel of the Harvest 79.47
Upgraded Rocksmasher 79.09
Primal Velium Fistwraps Primal Velium Fistwraps 77.84
Upgraded Facesmasher 77.40
Wurmscale Fistwraps Primal Velium Battlehammer 77.22
Upgraded Tranquil Staff 76.65
Wu's Fist of Mastery Wu's Fist of Mastery 74.91
Upgraded Primal Velium Brawl Stick 72.47
Monk Epic Fist Sceptre of Mastery 67.82
Adamantite Club Stave of Shielding 63.66
Master Wu's Trance Stick Master Wu's Trance Stick 50.41

Facesmasher has a worse ratio than the bo staff, so it's not surprising that it's pretty poor. Also note that even with the boosts Rogues should still be 10-15% ahead, which is pretty balanced.
What equation are these calcs based on?
  #62  
Old 01-26-2017, 09:41 AM
kotton05 kotton05 is offline
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Quote:
Originally Posted by koros [You must be logged in to view images. Log in or Register.]
What equation are these calcs based on?
Also I noticed he used the word upgraded a lot. I know the bo staff and other 2hb get a healthy change and the, priceless/primal brawl stick change(the priceless is already upgraded) but I can't find a mention of the other mentioned weapons.
  #63  
Old 01-26-2017, 10:48 AM
koros koros is offline
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I figured out what those equations are based on...

What %s did you throw in there for swings per round, hit rate, and (average hit - db)?
  #64  
Old 01-26-2017, 11:20 AM
Jimjam Jimjam is offline
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I wouldn't take those figures to be reliable projections of dps. However, for relative comparison swings per round and hit rate are irrelevant as they will be a constant factor across all cases.

The real question is how well the equation ways DMG vs damage bonus.

Against dark blue xp mobs in the high 40s on my ranger where I looked into how well the formulas work. Despite my scepticism I found the value of 2xDMG + DB was actually surprisingly accurate for determining the relative value of weapons in the primary hand (I compared a wurmslayer to a lupine dagger).

Unless someone runs parses to determine what factor to use against DMG, we'll just have to take Raev's word for what it is worth on what that might be.
  #65  
Old 01-26-2017, 02:56 PM
Muggens Muggens is offline
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Quote:
Originally Posted by deezy [You must be logged in to view images. Log in or Register.]
Every melee gets a little something during that patch. Bards get on the warrior damage table & can use epic in off-hand without a penalty, rangers get a buff to their atk stat, monks get tripple attack, warriors can switch hands on epics, knights get the 2handed buffs, and some high end rogue daggers get upgraded. It's a pretty nice patch overall for melee.

http://everquest.allakhazam.com/hist...es-2001-2.html

Code:
* Summary of Melee Changes *

- Two-Handed Weapons have been given an increased damage bonus for 
characters over level 50. Also, certain post-epic quality two-handers 
have been improved.

- Warriors have had their taunt skill cap increased to 230 at 60th 
level. Also, the Blades of Strategy and Tactics can now be used in 
either hand.

- Rogues, as the primary user of piercing weapons, will benefit from an 
improvement in the quality of a few existing high-end daggers. At some 
future date new piercing weapons will be added to the game to fill gaps 
in equipment availability.

- Monks will now be on an improved combat table at levels 55 and again 
to a better table at 60. Monks now have the ability to Triple Attack at 
60th level. The minimum damage done by Flying Kick will be greatly 
increased for monks starting at 51st level and scaling up to level 60. 
We also intend to add more monk weapons in the future to fill equipment 
gaps.

- Rangers have their Double Attack skill cap raised to 245. They have 
also gained an innate offensive bonus that starts at level 55 and 
increases until level 60. Ranger's Defense skill cap has been raised to 
220, and their Riposte skill cap has been raised to 185.

- Paladins and Shadowknights, besides the benefits they gain from the 
two-handed weapons change mentioned above, have also been moved to the 
same combat tables as warriors. In the future we intend to examine the 
existing one-handed weapons useable by knights for possible upgrades. 
We are also increasing the Taunt skill cap for these two classes to 
220.

- Bards have had their 1h blunt and 1h slash skill caps increased to 
250. Their piercing skill cap has been increased to 240. Their Offense 
skill cap has been raised to 252. Bards are also being moved to the 
same combat table with all the other melee and hybrid classes (save 
monks who have separate tables after level 55). Bards Parry skill cap 
has been raised to 185 as well. Finally, the Singing Shortsword can now 
be equipped in the off hand and still give full song enhancing 
benefits.
On a side note, what piercing weapons are getting upgraded, anyone know?
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