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Old 12-01-2014, 10:57 AM
Genedin Genedin is offline
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Default Patch Questions/debate....anyone know?

I've been pretty behind on this stuff. This patch looks awesome and I know some of you pals are a lot more in the know on stuff like this than I.

Does anyone have answers or speculations on these changes?

Haynar: Revamped Attack Speed, Double Attack Chance, Dual Wield Chance, based on Torven's data. I assume nerfed?

Haynar: Lowered the debuff bonus for PvP debuffs. Any numbers?

Fixed issues associated with dispell spells being resisted../Added spell counters to function with cancel magic spells. - Does this mean they can be resisted like in classic now? Or they were somehow already being resisted?


(PVP) Adjusted null's resist system for PvP. wut?

(PVP) Moved PvP client vs client mitigation to RealAC calc based formula. - I thought they already patched AC last patch?
  #2  
Old 12-01-2014, 11:03 AM
Pikrib Pikrib is offline
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Debuff spells are +50% I believe.

Ex.
So lets say a tash or malo line spell in pve reduced MR by 50. That same spell in PVP will reduce targets MR by 75.
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Old 12-01-2014, 11:07 AM
Kergan Kergan is offline
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That is what they were in classic but is it confirmed that is what they are post patch?
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Old 12-01-2014, 11:20 AM
Haynar Haynar is offline
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I had debuffs at one point +200%. They were lowered to a 100% bonus.

So I will clear that up in notes.
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Old 12-01-2014, 11:27 AM
Nirgon Nirgon is offline
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Don't think Haynar is saying "no tweaks ever in the future" either. We'll all be testing this one way or another as we go forward and getting tons of results to compare.

I'm excited to at least have something different in the pvp meta game going.

Druids actually being support in high end pvp instead of 80% damage wizards with way too many other tools is much better.

Shamans/necros no longer suspect to chain draught/non lure nuke bull shit will be muuuch stronger.

Jousting will actually take skill... it sort of did before... but [You must be logged in to view images. Log in or Register.]. Also barely even being able to see a melee chasing me in my rear view that is landing every single hit should be a thing of the past.

All necro dots actually showing up without zoning has plagued us since day 1 and appears to be a thing of the past.

Lots of gifts for a server that thought it would never see any.

Really glad Haynar took a liking to laughing at our crazy community and reading our posts.. who woulda thought all this would come one day out of nowhere.
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Old 12-01-2014, 11:28 AM
SamwiseRed SamwiseRed is offline
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Old 12-01-2014, 11:29 AM
Genedin Genedin is offline
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Well that clears up one question, thanks for the response and your hard work.
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Old 12-01-2014, 11:31 AM
Genedin Genedin is offline
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Quote:
Originally Posted by Nirgon [You must be logged in to view images. Log in or Register.]
Don't think Haynar is saying "no tweaks ever in the future" either. We'll all be testing this one way or another as we go forward and getting tons of results to compare.

I'm excited to at least have something different in the pvp meta game going.

Druids actually being support in high end pvp instead of 80% damage wizards with way too many other tools is much better.

Shamans/necros no longer suspect to chain draught/non lure nuke bull shit will be muuuch stronger.


Jousting will actually take skill... it sort of did before... but [You must be logged in to view images. Log in or Register.]. Also barely even being able to see a melee chasing me in my rear view that is landing every single hit should be a thing of the past.

All necro dots actually showing up without zoning has plagued us since day 1 and appears to be a thing of the past.

Lots of gifts for a server that thought it would never see any.

Really glad Haynar took a liking to laughing at our crazy community and reading our posts.. who woulda thought all this would come one day out of nowhere.


can you elaborate on this? as a professional wizard and smasher of two buttons I would like to know
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Old 12-01-2014, 11:33 AM
Smedy Smedy is offline
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Quote:
Originally Posted by Pikrib [You must be logged in to view images. Log in or Register.]
Debuff spells are +50% I believe.

Ex.
So lets say a tash or malo line spell in pve reduced MR by 50. That same spell in PVP will reduce targets MR by 75.
can confirm, played mage on live and the buff for pvp on the debuffs were indeed 50% and not 100% either way, good fixes.

it absolutely haunts me having to joust with 200 ping with the smaller hitbox, but i hope to adapt to this, i just have to predict the movement about 0.2second before it actually happens on my screen, no problemo i am after all swedish and better than most of ya'll at what i do, now i am off to club some seals
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Old 12-01-2014, 11:44 AM
Thrilla Thrilla is offline
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Quote:
Originally Posted by Genedin [You must be logged in to view images. Log in or Register.]
can you elaborate on this? as a professional wizard and smasher of two buttons I would like to know
if resists were tweaked then wizards will be forced to use lures, last pvp patch there were more partials but still not live status, if its anythig close to that a draught will do 200 dmg, no reason to cast that when you can lure for 552.. makes wizards more inefficient also

necros might have their day in the sun yet!
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