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#1
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Poisoned Whip aggro?
How does this weapon's aggro compare to other weapons? It apparently has 5 poison counters which is a lot.
https://wiki.project1999.com/Poisoned_Whip | ||
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#2
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Could be totally wrong, but poison counters don't mean anything in terms of hate - only hp loss, stuns, stat debuffs, and slows count.
The hate on a spell/proc is also front loaded, so that proc looks to be about 66 hate - less than a ykesha proc without the stun. | ||
Last edited by Nibblewitz; 04-26-2018 at 11:06 PM..
Reason: maths
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#3
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If that was the case, Infestation wouldn't be a prime aggro weapon for warriors with it's proc "Poison"
1 : Increase Poison Counter by 3 2 : Decrease HP when cast by 12 3 : Decrease Hitpoints by 10 per tick and this Whip's proc is: Increase Poison Counter by 5 2 : Decrease HP when cast by 10 3 : Decrease Hitpoints by 8 per tick I'd think it would do alright | ||
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#4
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Pretty certain 1counter=100 hate...
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#5
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Quote:
The blind whip has another problem, though it was recently made a bit better. Originally if you got out of melee range for an instant the mob would run off like he was ... blind. Now it has to be out of everyone's melee range to do so. Still if your enchanter thinks your target would make a nice pet and charms it while blind, you got big trouble (immediately have the enchanter camp). Otherwise the mob runs off through all it's buddies to wherever the hell they go and as soon as charm breaks it's coming back, with everything along it's path. [You must be logged in to view images. Log in or Register.] The good news is the charm wipes the aggro list of everyone but the enchanter so if they camp before charm wears off you'll be OK.
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Bigginns Bixiestomper - 60 War
Krythen Chaos - 57 Enc Ezrick - 52 Clr | |||
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#6
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1 poison counters is around 300 hate, not 100.
5 poison counters is pretty epic threat.
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#7
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How rare is the whip?
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#8
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So here's a question. What about the hate generated from disease counters rather than poison counters?
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#9
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Quote:
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#10
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Poison counters are an old RPG carry over. You'd roll dice to remove them. In the game, you cast progressively stronger cure poison spells to remove them or a low one a bunch of times. No idea how they affect hate but I would guess that they're irrelevant as far as agro generation. It's based on damage and secondary effects.
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