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  #41  
Old 11-08-2019, 07:52 PM
Tkon Tkon is offline
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Quote:
Originally Posted by FungusTrooper [You must be logged in to view images. Log in or Register.]
So wait, are you or are you not doing some basic HD versions (like Psycher and I are doing) of the rest of the zones? I'm confused.
I'm creating HD files, but then I'm turning them into vector files. I'm actually a trying a few different things out. Does anyone know where items are stored, like weapons? I noticed that all of the released ones so far do not include held items.
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  #42  
Old 11-08-2019, 11:03 PM
Tkon Tkon is offline
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Quote:
Originally Posted by Psycher [You must be logged in to view images. Log in or Register.]
With the release of green, I've decided to maybe pick up where i left off with my my zone/mob/object re texture project. And since there are less zones on green, i won't be so overwhelmed. Also I'm using newer up scaling tech which uses AI to fill in some data.

So I'm a bit rusty at this and needed to re download programs and extract textures and all that bologna. After a bit of trial and error, i was able to retexture ALL of EC, including npcs, objects and environment. The textures were upscaled x 4 using gigabpixel AI. It also helps if you have EQ Classic HD to make global textures look better.

To install, just extract the three .s3d files into your everquest directory. I suggest backing up your vanilla textures so you can revert the changes.

Download link here for East Commons in HD (4x)
I'd love to know what settings you've used for your VectorMagic when/if you have time sir~
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  #43  
Old 11-09-2019, 10:38 AM
Tkon Tkon is offline
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Quote:
Originally Posted by Tkon [You must be logged in to view images. Log in or Register.]
I'd love to know what settings you've used for your VectorMagic when/if you have time sir~
I have found a preset I like, the error in my ways was trying to create vector art from high quality images instead of making vector art from low quality and then making those high quality.
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  #44  
Old 11-09-2019, 01:24 PM
FungusTrooper FungusTrooper is offline
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Looks like y'all drained my Dropbox account of downloads, lol. I guess use this handy mirror until it comes back up (thanks, tchiki!)

Quote:
Originally Posted by tchiki76fr [You must be logged in to view images. Log in or Register.]
I created a shared folder on my google drive :
https://drive.google.com/open?id=1LR...sMzq8e5yp9fqYH
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  #45  
Old 11-09-2019, 02:30 PM
ArunaGreen ArunaGreen is offline
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Is it possible to redo/upgrade the textures of weapons/shields etc? Like, make a rusty weapon actually look like one and differentiate it between a fine steel weapon and so on?
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  #46  
Old 11-09-2019, 03:59 PM
Tkon Tkon is offline
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Quote:
Originally Posted by ArunaGreen [You must be logged in to view images. Log in or Register.]
Is it possible to redo/upgrade the textures of weapons/shields etc? Like, make a rusty weapon actually look like one and differentiate it between a fine steel weapon and so on?
Technically... yes.
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  #47  
Old 11-09-2019, 04:00 PM
tchiki76fr tchiki76fr is offline
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The topic is only about zone's textures
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  #48  
Old 11-09-2019, 04:44 PM
Tkon Tkon is offline
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Does yalls s3dspy lock up when importing files back? I can move it and click stuff, but it just says saving archive forever
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  #49  
Old 11-09-2019, 05:32 PM
Psycher Psycher is offline
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[You must be logged in to view images. Log in or Register.]

Here are my NVIDIA settings i used for AA.
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  #50  
Old 11-10-2019, 12:27 PM
Tkon Tkon is offline
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Psycher, I am having some issues with my object files losing they're transparency. Know anything about that?
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