#11
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It may have been when all FD gets nerfed (no longer instantly clears agro) i dont recall exactly. It was such that with the instant cast CoS, one could click it within a fraction of a second after standing from FD and remain without agro. I recall being able to pull better than monks on my SK. Instant splits, no effort. So was it a mechanic change? | |||
Last edited by Trexller; 08-28-2020 at 04:24 PM..
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#12
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Yeah -- metas change all the time. I think people can be too stuck on the old ways. Not saying it's not efficient, but there are Knights tanking Sky bosses at level 50 on Green just fine right now with a proper CH rotation. Before Sky dropped everyone was saying "time for warriors to shine"... for no real reason even thought discs aren't even out... the snap aggro esp. with the DPS required to down bosses at lower levels really helps here. Better to put some of your warriors on DPS w/ their DPS weapon in some cases as their DPS is very underrated IMO. A game I like to always refer back to is Super Smash Bros. Melee. The game has been out forever and the meta is still changing. New mechanics/meta characters are being found every few years. For a long time some of the characters thought to be garbage suddenly became meta (with ZERO patches). Anyway a bit off topic but every class has a role through all the expansions for raiding. IMO just don't corner yourself in and have more than one raid character if you want to seriously raid. | |||
Last edited by Furitor; 08-28-2020 at 04:38 PM..
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#13
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#14
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#15
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So I play a mage; been a mage main since late 2000. Good pet that can offtank or dps depending on pet. My nukes are pretty good; coming in at over 800 points of damage every 10 seconds including cool-down.
My first two mini-raids consisted of 3 groups or thereabouts. Assist was called so send in pet, wait a few seconds then start blasting. Lots of fun IMO. Went to plane of fear with 8 groups or so. I was told to be a vending machine. Make sure all the pets had swords then start summoning mana sticks. Make a stick, drop it on the ground, make another stick, drop it, on and on and on. Watch the sticks poof but am told to continue making them. Boring as hell. Part time vending machine is fine; fudge full time though. | ||
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#16
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__________________
Jersiey De'Vil <Venerate>
Green Server | |||
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#17
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Knights?
You mean paladins?
Really you need a couple max level alts if your looking to raid, you can still main any class, but should keep either chanter, cleric or warrior(ogre) alts. Only the best decked BIS warriors are considered for raid MA, an that's who has the most fun. Other than that, any other tank class can MA for the alt groups. Raid responsibilities- Chanter - Mez, slow, tash, Buff Cleric - Complete Heal, Buff Warrior - Tank Everyone else is off tank, buff, heal or DPS, that's it. The main raid group does most the work an everyone else is waiting and assisting. So it can get really boring if you're not the main raid group(s), and those are usually reserved for BIS characters an specific classes depending on the raid. Pullers can vary, ranger, bard, monk, SK, but with Mezz an solid competent groups, that doesn't really matter as much either. The entire strategy for 99% of all raids = CH chains and Ogre warriors that can hold agro makes the world go round. Chanters/shaman slow an haste. Which is why you want an alt of with chanter, cleric, or warrior, they are the only essential classes. | ||
Last edited by NPC; 08-31-2020 at 09:17 PM..
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#18
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Monk = train the raid
Necro = train the raid Mage = Make mod rods, and send pet in Enchanter = Maintain high dps pets, buff Shaman = slow, buff Ranger = take DT Paladin/SK = snap agro, can quickly agro mobs onto them warrior = tank mobs that hit frikkin hard wizard = kite shit, port people around rogue = reroll mage cleric = heal druid = heal, kite bard = train the other guilds raid | ||
Last edited by Phatez; 08-31-2020 at 09:43 PM..
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#19
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__________________
"I am somewhat preoccupied telling the Laws of Physics to shut up and sit down."
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#20
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