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#31
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Are you saying mcoy or I edited the logs?
I just want to make sure that's what you're implying before we go any further. | ||
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#32
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#33
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The devs got these logs years ago. Mcoy wouldn't have known what to edit in advance.
Desperate stuff, really. | ||
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#34
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More classic evidence off the EQMonks mailing list.
https://groups.yahoo.com/api/v1/grou...s/messages/186 Quote:
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#35
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Wow some compelling evidence here that any melee hit should interrupt bind wound attempts.
__________________
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#36
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Crazy that you should be able to bind wound while being hit here lol
I think sit/stand would break the bind too, which is what people are doing (/stand then fight while binding) | ||
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#37
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Bump, this bug affects each server and the evidence is quite compelling. Combat bind wound should not work unless nothing hits you. This is one of the least classic parts of p99.
__________________
P99: [60 Grandmaster] Carceret (Human) <Good Guys>
P99: [60 Warder] Bloodraven the Pathfinder (Human) <Good Guys> P99: [60 Sorcerer] Melisandre (Human) <Auld Lang Syne> P99: [52 Champion] Alysane (Barbarian) <Auld Lang Syne> SZ : [65 Lord Protector] Cochise (Erudite) <Sanctus Lumen> | ||
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#38
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I was looking at the Bind Wound code in EQEmu and it looks like a bit of a pain in the arse to modify. It's not set up to be 'interruptible'. Ideally you'd have a combat hit check that whether the player were in a "Binding Wound" state and interrupt that state. But it seems in EQEmu the bind wound process is simply timer driven? I'm no C++ guru though. That's probably why this hasn't been fixed yet I'm guessing, P99's code is probably mostly the same.
https://github.com/EQEmu/Server/blob...ient.cpp#L2767 | ||
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#39
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#40
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Too bad the devs aren't passionate about this project anymore. | |||
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