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  #51  
Old 05-24-2017, 12:42 PM
Dulu Dulu is offline
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A mechanic that I thought worked well in the game called 'Planetside', was an XP bonus (we could also make it coin, or drop rate/spawn rate, etc) for the lowest population faction.

For example, if at launch we had..

400 evil
200 neutral
200 good

Good and Neutral would both get a +20% XP bonus, and +20% coin drop. It would scale according to how big the numbers advantage is.

New players would be warned about it before picking a faction, and you could only have 1 faction per IP.. Yes, there are ways to circumvent that, but most players wouldn't bother.


If it ever got to the point where Evil is still just mollywhopping the server, we could MERGE good and neutral, and just make it a 2 faction pvp server. Not ideal, but it's an emergency solution if we ever need it.
Last edited by Dulu; 05-24-2017 at 12:44 PM..
  #52  
Old 05-24-2017, 05:03 PM
Qtip Qtip is offline
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News flash! A new pvp server is never coming. No one but 40 people want to play that garbage. Go play a game designed for pvp or move along.
  #53  
Old 05-24-2017, 05:06 PM
Swish Swish is offline
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Quote:
Originally Posted by Dulu [You must be logged in to view images. Log in or Register.]
A mechanic that I thought worked well in the game called 'Planetside', was an XP bonus (we could also make it coin, or drop rate/spawn rate, etc) for the lowest population faction.

For example, if at launch we had..

400 evil
200 neutral
200 good

Good and Neutral would both get a +20% XP bonus, and +20% coin drop. It would scale according to how big the numbers advantage is.

New players would be warned about it before picking a faction, and you could only have 1 faction per IP.. Yes, there are ways to circumvent that, but most players wouldn't bother.


If it ever got to the point where Evil is still just mollywhopping the server, we could MERGE good and neutral, and just make it a 2 faction pvp server. Not ideal, but it's an emergency solution if we ever need it.
I could dig it ^^
  #54  
Old 05-24-2017, 05:26 PM
Sage Truthbearer Sage Truthbearer is offline
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I've never heard anyone call a server a shard outside of DAoC.
  #55  
Old 05-24-2017, 05:28 PM
Fifield Fifield is offline
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Quote:
Originally Posted by kempoguy80 [You must be logged in to view images. Log in or Register.]
No. I hate EQ pvp
  #56  
Old 05-24-2017, 05:29 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Qtip [You must be logged in to view images. Log in or Register.]
News flash! A new pvp server is never coming. No one but 40 people want to play that garbage. Go play a game designed for pvp or move along.
It's not really a problem with the design of the game, imo. I mean, PVP in EQ isn't any more quirky than PVE in EQ. It's just that a PVP server really only thrives on a healthy population, and red didn't have that for long enough to attract and keep players except for those who already were used to and looking for EQ PVP. And when there isn't enough population for curious-but-not-convinced players to get their feet wet and actually have groups and real PVP while leveling and friendly twinks to deal with the hostile twinks and shit... go figure the population is sloping down down down forever.
  #57  
Old 05-24-2017, 05:32 PM
Swish Swish is offline
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It's that whole cycle of "I'd play if more people played"
  #58  
Old 05-24-2017, 06:05 PM
papito papito is offline
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Whatever ruleset the devs pick THAT SHIT HAS TO BE HARD CODED INTO THE GAME! So many people would abuse the shit out of oor healing/cross faction healing/cross faction trades/cross faction buffing/etcetcetc..
  #59  
Old 05-24-2017, 06:08 PM
Tecmos Deception Tecmos Deception is offline
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Quote:
Originally Posted by Swish [You must be logged in to view images. Log in or Register.]
It's that whole cycle of "I'd play if more people played"
It's not a cycle. There WERE a lot of players to begin with. And for quite a while after that there were still "enough" that the server wasn't on life support like it has been more recently. But it just never had a critical mass to keep it afloat, imo. You can't expect everyone is going to like it, and with P99 there just isn't a big enough crowd that you will see 500+ playing on red nightly in order to be a robust enough server to keep attracting people to give it a(nother) shot.
  #60  
Old 05-24-2017, 06:13 PM
Swish Swish is offline
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Quote:
Originally Posted by Tecmos Deception [You must be logged in to view images. Log in or Register.]
It's not a cycle. There WERE a lot of players to begin with. And for quite a while after that there were still "enough" that the server wasn't on life support like it has been more recently. But it just never had a critical mass to keep it afloat, imo. You can't expect everyone is going to like it, and with P99 there just isn't a big enough crowd that you will see 500+ playing on red nightly in order to be a robust enough server to keep attracting people to give it a(nother) shot.
There's more to it than that, particularly the staff messing with XP bonuses. When it got to 250ish they removed the old XP bonus (set it to blue levels) and the population tanked back down to 70ish.

A patch happened and it was put back in. Heartbrand said he was seeing people who hadn't played in months that had heard it was back on. Then the next day it was removed again, and the population died again.

It's never recovered from that, and while the new(er) scaling XP bonus did draw a bit of a crowd, it's not all been griefers keeping the pop low. Just need to put that in there ^^
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