#41
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stick to lurking, pal
you were better at it
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#42
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People don't play primarily for the skill or challenge involved. Maybe those that don't get social interaction like OP. Most people play to have fun with their friends and have a sense of progression. Nothing more really.
Re: WOW vs EQ, WOW was the better game in terms of mechanics and depth. But at the same time, WOW stripped out too much of the aspects that led to social interaction, leaving it about as fun as EQ overall. I've raided both about equally over the years. | ||
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#44
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put in any petitions lately? [You must be logged in to view images. Log in or Register.]
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#46
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I also agree with you that you do get a much different feeling out of a true simulated world vs resetting an instance. For what it's worth I want to make it clear that I only used WoW as an example because that's what I have experience with raiding at the top tier past EverQuest. I'm sure my argument is applicable to most modernized MMOs vs EQ. I am sure that some players could make the switch but I doubt the majority could. Quote:
Anyone in this thread can say what they want, but the mental illness I've been trying to learn more about has manifested as a person and posted in my thread. Definitely satisfied now. | |||||
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#47
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Everyone has a mental illness except me
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#48
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Thought I'd seen everything this 28-y.o. elf sim has to offer but then wham - this comes along. Estimated page number where OP claims he was trolling all along: 14
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#49
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I played Classic EQ from day 1 release and then on and off until partway through Planes of Power. I also played WoW from Burning Crusade to Lich King (almost to cataclysm).
So at first, WoW was like the most amazing thing since sliced bread. Easy quests that give great exp, ability for any class to solo to max level by repeating these quests, no exp loss from death, lucrative tradeskills, skill trees to diversify your class, awesome raid encounters that force you to pay attention to succeed, etc etc etc. However, what ultimately drew me away from WoW was the systematic watering down of content. -Oh you needed a reagent to use this cooldown ability? Patch that out, need to make things easier. -Oh, you don't want to grind heroics for epic gear? Let's just create a mini-instance in Lich King that gives like 9 epics out in a 5min instance that is basically tank and spank. -Shaman magma totem drawing too much agro? Hmm... lets make it zero agro, stupid mobs taking 10k damage from the thing and they don't think to hit it anymore. -People don't want to progress up and run to Ogrimmar anymore cause it takes too long? Let's add a blimp path. -Mages frustrated that their mez (sheep) are getting broke by players not paying attention? Remove the 1 damage break mez restriction It would just keep getting easier, and easier, and easier... It became apparent that they were catering to the 13 year old demographic who couldn't bare to be inconvenienced by the slightest else risk cancelling their subscription. That is what drew me back to EQ and finding P99. Not any skill or competition, just a more punishing MMORPG world where there are consequences. Delayed gratification is what keeps a lot of people playing IMO
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Wedar - Level 60 Grandmaster <Azure Guard>
Check out my Zone Guide to The Hole The Hole wiki now fully updated and accurate: Hole Wiki Page | ||
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#50
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The problem with eq is you only need like 1 skilled player to carry 30. So if you zerg something with 100... at best you need 4 people who don't suck. The rest need only press their one or 2 buttons.
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Unli, Magician of the 50nd Teleport
"if the rules are all you use to determine what you should or shouldn't do, you're probably an a-hole" -soup Hooden • Xegony enchanter '00 - '02 • <Aeternus> from SoD '06 - '07 | ||
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