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Old 04-20-2021, 10:15 PM
Daldaen Daldaen is offline
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Join Date: Jun 2010
Location: Kedge Keep
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Originally Posted by Tethler [You must be logged in to view images. Log in or Register.]
Yeah, some of the passive AAs would be nice for balancing. Would really love to see melee and spell crits, ranger bow AAs, stuff like that. Activated skill AAs are too strong. Though really, with the gear levels on blue, even the passive stuff really isnt needed for content, just just additional progression instead of leveling alt #9.
Frankly I think this is too many people’s view who just aren’t familiar with Luclin/PoP era AAs.

In Luclin, the only activateable AAs are in the tab window and most classes only have 0-3. Most of them are actually quite awful. The real strength of most AAs comes from the passives.

Warriors getting extra Mitigation/Avoidance with Combat Stability/Agility and extra HP with Natural Durability, and all of the about with Physical Enhancement is about 90% of the value warriors pull from Luclin AAs. Their class activateables are War Cry (group immunity to fear for 10 seconds every 36 minutes), Rampage (1 melee swing at every mob in an area every 10 minutes), and Area Taunt (a 100% success rate taunt on all mobs in an area every 10 minutes, doesn’t work on some dragons and NPCs with high centers of gravity like many NTOV Permarooted dragons). Among those only Area Taunt is super useful and even that isn’t huge with clicky aggro and a functional CH rotation.

Luclin AAs absolutely trivialize Velious raid content though. It is already extremely trivial since basically every event is a single dragon with 1-2 AEs and maybe Rampage or Flurry. No really touch mechanics to deal with at all. But AAs don’t belong on the server unless you add Luclin also. They definitely offer a great way to develop your character and prevent the best use of your time from being Powerleveling another level 60 alt to park out at a dragon. But they are designed for harder Luclin/PoP raids.
 


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