Project 1999

Go Back   Project 1999 > Server Issues > Bugs

Reply
 
Thread Tools Display Modes
  #1  
Old 05-17-2010, 03:47 PM
ulrich ulrich is offline
Banned


Join Date: Feb 2010
Posts: 51
Default MM Pathing. major death trap!

--------------------------------------------------------------------------------

My group went to mistmoore 2 days ago.

We went into the castle. When we went up the first staircase. 30+ mobs came through the walls/ floors...

Couldn't the aggro range of the zone be shortened. Just like the fix for Cazic thule zone when everything jumped from above and below? Seems like an easy fix and would save hundreds of people many hours of corpse runs.

At the current state new members to the server want to enjoy MM. When they get there and try to go into the castle area. They die over and over and over. Some than quit the server I would imagine.

Too bad that this major issue is effecting this zone.
I hope that bumping this thread will help a lot of the new players out.

Anyone that has also died in MM from mobs pathing through the floors / ceiling . Please post your experiences. Thanks!

LOVE the server! And all the hard work done to make it!!
Reply With Quote
  #2  
Old 05-17-2010, 08:08 PM
doacleric doacleric is offline
Sarnak

doacleric's Avatar

Join Date: Feb 2010
Posts: 278
Default

I'm going to take a look into mistmoore and see whats going inside those castle walls.
Reply With Quote
  #3  
Old 05-18-2010, 02:35 AM
Gorroth Gorroth is offline
Kobold

Gorroth's Avatar

Join Date: Mar 2010
Posts: 155
Default

Many mobs aggroed systematically path through the basement when the castle is being trained and come out at the graveyard.
Reply With Quote
  #4  
Old 05-18-2010, 01:36 PM
Bruman Bruman is offline
Sarnak


Join Date: May 2010
Posts: 456
Default

I remember MM's castle being a death trap on live too, due to wall/floor aggros and horrid pathing. I think I only tried to venture into it once or twice with a group, and we quickly gave up on it. If we could've crawled it as designed, we could've made it, but it was pretty broken.

However, I'm not at all a fan of "it was broken in classic, so it should be broken here!" I don't know what is kept client side and what is kept server side, but I'd be more than happy to have to replace a file on my client side to make MM's castle crawlable as originally intended.
__________________
Monk of Bregan D'Aerth

Quote:
Originally Posted by nilbog View Post
Quote:
Originally Posted by Bruman View Post
Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
Reply With Quote
  #5  
Old 05-18-2010, 10:14 PM
doacleric doacleric is offline
Sarnak

doacleric's Avatar

Join Date: Feb 2010
Posts: 278
Default

I took a look at the pathing in mistmoore. Honestly, there is nothing wrong with the pathing itself. Overall its very well done. I also didn't find any problems with NPC's aggroing through the floors/ceilings, even on the first staircase.

However, there was a high tendency for NPC's to cause a chain reaction of aggro due to their close proximity to one another, their great numbers, and the way they are laid out. I made a few adjustments to NPC's that were in the wrong location and bunched up. I have also decreased the aggro range to a more reasonable amount for the NPC's in the castle. This should hopefully cut down on odd aggro behavior, and make the castle a more viable hunting spot.

Please keep in mind however that overall, Mistmoore castle is a fairly dangerous zone, and always has been.
Reply With Quote
  #6  
Old 05-20-2010, 09:06 AM
Bruman Bruman is offline
Sarnak


Join Date: May 2010
Posts: 456
Default

Thanks man, that's very interesting. Can't wait to get a few more levels and try to fight in there [You must be logged in to view images. Log in or Register.]
__________________
Monk of Bregan D'Aerth

Quote:
Originally Posted by nilbog View Post
Quote:
Originally Posted by Bruman View Post
Leapfrogging is a dick move. It's not about "rules" or "ZOMG IT HAPPENED ON MY SERVER ITS FAIR".
Truth.
Reply With Quote
  #7  
Old 05-23-2010, 03:56 PM
ulrich ulrich is offline
Banned


Join Date: Feb 2010
Posts: 51
Default

Thanks so much for working on this!!!

I find it odd no one else had the massive through the floor trains in the castle. Happened to me endless times. I was also warned from a group that if you don't go invis to get past the first staircase. All the mobs come like 20+. So obviously there is other people that know the spots better than I do ; )

Thanks again ! love the changes! much better.
Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -4. The time now is 08:27 PM.


Everquest is a registered trademark of Daybreak Game Company LLC.
Project 1999 is not associated or affiliated in any way with Daybreak Game Company LLC.
Powered by vBulletin®
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.