#361
|
||||
|
Quote:
A few of you keep getting so damn defensive but I'm not accusing you of anything either. I'm merely questioning if things are tuned the way they should be on those last few islands. Unless you are the ones designing the content (which you aren't), there is nothing to get defensive about. I have yet to hear a simple answer like "this is the way I recall it on live" or "yeah maybe it is a little easier than it's supposed to be". Instead the answer is always we have "leet strategies". But seriously... strategies on how to split and kill the bees? This isn't rocket science. I'm asking legitimate questions about the difficulty of these encounters. Remember The first Vox, Naggy, Inny and CT kills on this server? Remember how much was changed between then and now? Leet strategies about block AoE outdoors? Turned out not to be classic. Was that IB or Trans' fault? Of course not. But things had to be pointed out before they got fixed. This is how things get fixed. EDIT: I guess if everything is set at the right difficulty then we can expect to not to see any changes to the encounters in Sky as far as making them more difficult in the coming months. | |||
Last edited by guineapig; 08-23-2010 at 03:48 PM..
|
|
#362
|
||||
|
Sleeper argument aside, the avatar of war was also not expected by the devs to be killed during velious era - they expected it to stay unkilled until luclin/pop. It died during velious anyway. Likewise at least one guild during classic was able to complete sky, and with the superior equipment/tactics that IB has (vs guilds in classic era), combined with the proper combo of classes are you really that shocked that they are completing content with, omg, 32k hp mobs?
Also Quote:
| |||
|
#363
|
|||
|
..
Its easier to get a point across to hasbin than it is with your dense head, and that's saying something.
Is sky working like it was in 1999-2000 or whenever? Maybe someone can give you a simple yes or no answer, it cant be me I dont remember sky that well from live, was a long time ago. The problem is as soon as someone answers you're gonna ask How or Why and that's where the problem comes in. You got no business asking us How or Why, and if you had any self respect you would not even bother asking them. | ||
|
#364
|
||||
|
Quote:
| |||
Last edited by guineapig; 08-23-2010 at 04:05 PM..
|
|
#365
|
||||
|
Quote:
| |||
|
#366
|
|||
|
Gwence, you're being a bit thick-headed and pessimistic here. His intent isn't to try to cast a shadow of doubt over IB's success in sky, it's a matter of stating facts (from resources that I've seen myself) on just what the difficulty of these islands were. I was one of the few selected for the posky test run here and had quite a bit of fun, but also saw quite a bit that was off. We only managed to get to the spiroc isle (minus spiroc lord) so we didn't get to see much of the stuff that was, at the time, considered to be unbeatable. Considering the encounters with the big 4 prior to sky and the issues that were seen with them (all of them, really) it wouldn't exactly be jumping the gun to assume that some of the encounters in posky are off.
To put it simply, he's just searching for a bit of clarification. Do i personally think that IB would still be rocking it up there? Absolutely, that's not the matter of discussion here, it's the actual accuracy of the content itself. We don't want leet strategies, these things have been discussed and researched for years. | ||
Last edited by Skope; 08-23-2010 at 04:16 PM..
|
|
#367
|
|||
|
..
If their's a direct question about sky you want answered, ask it. If we can answer it without giving info on mobs or info on strats we will.
| ||
|
#368
|
||||
|
Quote:
| |||
|
#369
|
||||
|
Quote:
| |||
|
|
|