#1
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Increased Spawn Rates At Launch Means Exploitable Quests
80% increased spawn rate will make some farm groups unbalanced for those planning to lock down spawn points. The Gnoll Hunter (jagged pine staff) quest will be capable of generating over 100pp an hour by trading spawn point camps to group mates / duo between turn ins. Other quests with fixed spawn locations for exp turn ins items will also be unbalanced such as the stationary spawn scarab and the orc hill/CB entrance orcs in GFay.
Qeynos: https://wiki.project1999.com/Rabid_Wolves http://wiki.project1999.com/Rabid_Grizzlies https://wiki.project1999.com/Putrid_Skeletons http://wiki.project1999.com/Jagged_Pine_Crook_Staff --- Faydwer: http://wiki.project1999.com/Crushbone_Belts http://wiki.project1999.com/Crushbon...lderpads_Quest http://wiki.project1999.com/Scarab_Armor_Quests --- What other quests do you know of that can be exploited with an 80% increased spawn rate? | ||
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#2
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Oh damn, is that confirmed for green? I thought that was just a green-beta thing. That will be chaotic and abused.
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#3
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#6
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if Dey do Dat it Wil Be NooB ZoNe OnlY
enjoY expLoiT lvl 1-5 moBs laFF! | ||
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#7
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Lfay nybrights respawning at accelerated rate too?
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#8
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#9
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Roeg said the increased respawn is going live and then will be reduced as people spread out. So keep pointing out the pitfalls in this
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#10
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There are conditions attached to the spawn reduction system that rule out most of the quests you linked. For the rest there will be so many people that it will be difficult to actually find those mobs anyways.
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