#391
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Cothing a puller to clear agro is rarely done or necessary in group situations. I don't think I have ever seen a group actively seek a mage for this purpose, unless there are some very specific camps that need it. I am not saying Mages can't do things other than DPS in a group, but generally speaking that's how most groups handle having a Mage. As for muzzles, they are a nice increase in DPS for sure, but this again assumes your group actually needs it. Same with DS, Mages do not have a monopoly on DS, so it isn't like groups often seek them out for that purpose. Mages do not have a monopoly on resist debuffs either. You are correct that you could level to 60 without CC or utility. But having it allows you to do more camps and also gain more money/items along the journey. Just because you can level to 60 a bit faster doesn't mean you end up in the same place as someone who had better access to camps in terms of having equal money/gear. If you level up to 60 faster and then have to spend more time farming, you end up at the same place in terms of total time spent. I would take a Necro over a Mage 99% of the time. They still have good DPS and have a lot of utility to help increase kill speed, pull when the puller needs to AFK, etc. You really don't need mega DPS to have a great group. I think you misunderstood my rogue point. Their toolkit is very simple, and improved by knowledge because you can get the best DPS possible by knowing which items to get and which haste breakpoints will help increase the amount of times you can backstab. Conversely, summoning items get less and less useful as knowledge increases. Rangers, Paladins, SK, Rogues, and Wizards are lower on the totem pole for sure. I don't think I have ever claimed otherwise. But again, Mages are lower because they don't have good utility overall. Rangers, Paladins, SK's, and Wizards can solo more camps than a Mage could, and they are still great in groups. Rogues are the only ones who can't do this, but again Mages are mostly used for DPS in groups, so you need to compare rogue DPS to Mage DPS to see which one wins out. I wouldn't put as much emphasis on soloing for a rogue as a Mage, because everybody should know that they need to group more for a Rogue. Since Mages can solo much better, soloing becomes a bigger part to consider.
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Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-01-2022 at 02:29 PM..
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#392
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When I am considering "most underpowered overall", I have to look at it in more general terms, such as what can the class do given it's options. There is no way to objectively come to a conclusion on a single class if you start including specific details such as preferred leveling paths, unless you can compile a vast amount of data, which nobody is going to do.
For example, if you are someone who loves killing in Droga to level/gain money, Mage is no longer going to be the most underpowered, because they do well in that zone. But I can't assume people are going for this leveling/farming path. You need to consider that Mages have many different paths they can take, and not everyone chooses the most optimal. Because of this, having more limited options in terms of what camps they can do due to lack of CC affects their score negatively in my estimation. Even if you try and think in terms of "assuming a class plays optimally, who is most underpowered", it is difficult to decide, because I am not sure how you would split solo/group preferences. Rogues and Mages basically fill a DPS slot in a group, so if the player is only grouping, you are basically comparing DPS between the two classes. But it is probably difficult to determine at which points in the game soloing is more optimal than groups, and vice versa. You would need a lot of data.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||
Last edited by DeathsSilkyMist; 08-01-2022 at 02:59 PM..
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#393
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As long as the basic necessities are covered regarding heals/tank/CC, DPS is the most important thing in a group. It's just that on the whole, class has far, far more impact on DPS than gear does. Gear is irrelevant for casters, monks will often be out pulling half the time anyway, and rogues can get their epic from a vending machine. There's no real reason to screen for gear. There is a reason to screen for class, which people very much do, because DPS matters an incredible amount. This is why nobody is happy to take a druid or wizard along as DPS. It's way too impractical to check someone's gear. What are you gonna do, send them a tell asking them to link their magelo? Have them show up and inspect them, then tell them to leave if they don't meet the standards? But you very much do mind what class they are, you do that yourself 100%, and that's because you know that if you don't have good DPS in the group, it's gonna be a dogshit group and a waste of your time. Utility isn't that important. People know the game like the back of their hand and are vastly overgeared on average. Ask anyone whether they would prefer to fill their DPS spot with an epic rogue/mage, or a druid/wizard for the sake of having evac. A group needs enough healing and CC to not die, and then all that matters besides is DPS because that's what determines how well your time is spent. | |||
Last edited by greatdane; 08-01-2022 at 07:56 PM..
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#394
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Coth to clear agro is very useful if your trying to small group royals and such
The enchanter can aetash,mage coths them out and it is much less painful to paci the room. | ||
#395
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Having group members who know how to play the game and a decent group composition is all you really need to run most successful groups. Typically speaking a decent group composition has good utility, which is why utility is generally more important. Obviously there are exceptions to the rule, as some camps are harder than usual, and need more specific compositions to be successful, but most normal camps do not need this. I agree doing gear checks is a shitty thing to do, but luckily you don't actually have to do them, because DPS isn't as important as you claim[You must be logged in to view images. Log in or Register.] EDIT: You are also incorrect about gear having no effect on caster DPS. Max mana can very much effect how much DPS a caster is doing. More med time = less casting = less DPS. And to be clear, I include CC and Healing in the "utility" category.
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | |||
Last edited by DeathsSilkyMist; 08-01-2022 at 08:18 PM..
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#396
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Mages are great at soloing, the comparison to Rogue there is very nonsensical. Not having traditional CC on Mage can definitely be very annoying, but for grouping someone else will have Root anyway, and for soloing you just have to plan properly. Your pet is the CC, you can break many camps solo by chain petting. After broken the Water Pet has crazy regen, allowing you to maximize your DPS by not having to keep casting new pets and instead use the mana on damage spells. In the period of the game before melee gear gets really good, a Mage on their own could grind through more MOBs than a trio of Warrior + Cleric + Wizard. The pet is better DPS than a Warrior and its regen is like having a dedicated healer already, and Mage damage shield + nuke together is more efficient than Wizard nuke. Quote:
I remember soloing places like Mistmoore graveyard as a Mage, while whole groups sat by, mad that I was able to take it all on my own. [You must be logged in to view images. Log in or Register.]
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#398
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This thread was about the most underPOWERed class. What a mage can do, they do it extremely well, and they are very powerful at doing it. You're pretty much equating utility to power, which I don't really see going back to point about rangers. They have a lot of utility but I don't think anyone really considers them powerful, and they are very limited in what they can actually take head on. While a wizard might be able get around easier with root/IVU & maybe nuke down a random mob or 2 that a mage can't get to as easily, that doesn't make them powerful, because now the wizard has to sit for 20+ min to get that mana back, lol. It is not hard to determine at which points in the game soloing is more optimal than groups. I've leveled many, many alts on this server, and I've explored tons of different leveling paths. Solo is almost always more optimal than grouping if the class can do it efficiently, like a mage, and you know where to hunt and what mobs to kill. Duos/trios can help speed things up in certain situations 55+, but rogues are really not great at doing this. I consider a rogue more of a 4-6 man group class, where xp per hour starts to take a significant dive. | |||
#399
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So you have to look at what each class can do, and what people end up using them for. Mages can solo and group well, and they are highly prized in raids. But remember that most Mages level to 55 and then just become a CoTH bot, where most Rogues level to 60 and play outside of Raids. This is one clear indicator of why Mages are low on the Totem pole. They have one good thing people care about, but their other abilities aren't special enough for people to care about them. That is why Rogues are better than Mages. Quote:
You misunderstood my point about Rogues. I am not saying Rogues and Mages are equal or comparable to soloing. I never said that. I am saying Mages aren't as good at soloing as other classes due to their lack of CC, which is true. Rogues are mostly group classes, so you weigh soloing lightly on them. Mages can solo better, so you weigh soloing more when considering most underpowered. And I think SK's, Paladins, Rangers, Druids, and Wizards are better than Mages at soloing because they can do more camps via utility. Who cares how good a Mage can be at specific camps if you can't get into them, for example? Having a larger pool of camps to choose from allows more consistency when leveling. This is again assuming Velious, because that is where this server always ends. I also would love to see video proof of your claim that a single mage could out grind a Warrior + Cleric + Wizard. I don't think this is true. And even if it was true in Classic, lets say, that is irrelevant to the question, because the question isn't "most underpowered in classic".
__________________
Shamwowi Wipesalot (60 SHM) | Bazgek Bonebreaker (60 SK) | Sznake Pliszken (52 MNK) | Laanfear (30 ENC)
Do you have questions about Shaman races? Read my guide: https://wiki.project1999.com/Shamwow...man_Race_Guide Want to see Shaman videos? Check out my youtube channel: https://www.youtube.com/channel/UCFU...zEFJVBIH3-jUog | ||||
Last edited by DeathsSilkyMist; 08-02-2022 at 11:08 AM..
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#400
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Mages do not struggle with getting into effective camps, lol. The population is quite low here, it is not hard to find stuff to keep them occupied. Again you think utility = power. Wizards/Rangers specifically do not have this insane amount of options over a mage to effectively level just because they have more utility than a mage. I'd actually argue that they have less. There are very, very few spots a wizard can actually utilize and out perform what a mage could do. I can think of sents as a particular example in WL, but sents are really bad xp/hour. And a ranger loses a ton of options once you hit the 40s and mobs just wreck you. Fear kiting animals is extremely limited on options. Quote:
There are plenty of mages that like to play beyond 55 and outside, coth bots are more like robots specifically created for that reason. Rogues can't solo for shit, they contribute highly to groups, but so does a mage, and they contribute highly to raids, but so does a mage. So given that mages are much, much better soloers, rogues are definitely more underpowered than them. | ||||
Last edited by Crede; 08-02-2022 at 11:22 AM..
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